quest about mine

mute

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Hello ,
i add unit Goblin for Natural enemy and i want to do with him this things :

1- he can't attack .
2- move in random place in area X , and never stop walking except if he die .
3- every 1 sec let him drop 1 mine .
 
I do not really see what you mean, but I think you want something like this to start with
Trigger:
  • Actions
    • Set temppoint = temppoint
    • Set temppoint2 = (Random point in No region)
    • Unit - Create 1 Footman for Neutral Hostile at temppoint facing temppoint2
    • Unit - Order (Last created unit) to Move To temppoint2
    • Unit Group - Add (Last created unit) to unitgroupmines
    • Custom script: call RemoveLocation (udg_temppoint)
    • Custom script: call RemoveLocation (udg_temppoint2)


then for the mines, use something like
Trigger:
  • two
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in unitgroupmines and do (Actions)
        • Loop - Actions
          • Set temppoint = (Position of (Picked unit))
          • Unit - Create 1 DUMMY for Neutral Hostile at temppoint facing Default building facing degrees
          • Unit - Add Animate Dead to (Last created unit)
          • Unit - Order (Last created unit) to Special Archimonde - Dark Portal temppoint
          • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
          • Custom script: call RemoveLocation (udg_temppoint)


if you want the goblin to die the moment he reaches his target point, you could make a periodic trigger killing all units in "unitgroupmines" which do NOT have the current order "move"

hope this helped :) (as I said, Im not sure exactly what you meant)
 
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