Question on Integers, degrees, etc..

RockmanderZ

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RockmanderZ's Help Thread

:) Hello all...

I want to ask about the Integer A, degrees.. ,point.

Cuz I cant understand how'd they work..
 

Slapshot136

Divide et impera
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intiger A and B are used in loops.
a loop is used for when you want to do something repetedly
intiger A is the loop # that it is on
so if you do a loop like "for each intiger A from 1 to 10" then you could use "intiger A" as the loop # that it is currently on

what do you need help with on degrees and points?
 

Badozz

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About integer A, let's view an example:

Code:
For each (Integer A) from 1 to 6, do (Actions)
    Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Ring of Protection +2
            Then - Actions
            Anything you want
            Else - Actions
            Anything you want

--> This checks all slots of the triggering unit (slots from 1 to 6) whether it has the item we are looking for (ring of protection +2 here). You can use this trigger if you are lazy, and you don't want to write 6 triggers to check all slots. It can be used many different ways, its really helpful.

About directions:
In the default camera view the...
-right way is 360 (or 0) degrees
-down is 270 degrees
-left is 180 degrees
-up is 90 degrees.

Code:
Unit - Order (Triggering unit) to Move To ((Center of (Playable map area)) offset by 10000.00 towards 0.00 degrees)

This trigger will order your unit to move to the right edge of the map.

About points:
Points are like a very small region.
 

RockmanderZ

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Thanks, man,:)

Btw, I'm trying to create a terrain based on de_dust from CS, we'll use it on one of our Projects, I have a problem on how to create some of the terrains..

Like the hallway I want some roof if possible would an elevator work with that, even the bridge..:D

And btw I'll just set this thread as my Help Thread..:D
 
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