Spellpack Random spells (Inspired by Dragonball)

> Ye I can do the drain life part but I have no idea how to damage the units the amount of damage drained =/

Variables hold value, my friend. It's what they're used for. :)

But what you can do is pick every unit in the Genkidama area, and for every unit picked drain some life and mana from them. Add that amount to a variable called "GenkidamaDamage". As a loop repeats itself, it will slowly (relatively slowly...) add more and more life/mana drained.
Then, when it is the time for damage, use the variable called "GenkidamaDamage" to damage the target. Multiply it by any factor needed, naturally (such as level).
I would suggest having the "GenkidamaDamage" variable independent to every instance of the spell (as in, MUI).

> Hm, should I lower the area wich the random point can occure within?

I think the explosions and the damage aren't simply together. Seemed to me like the units not hit by the explosions lost Hit points. :eek:

> Ye this is the spell I have had the most problem in making, I will see what I can do..

Well, you could make it lateral. What I mean is that the unit isn't necessarily needed to go directly above the caster. It could go up, but still at an horizontal distance from the unit.
Because currently, with the target unit forced to go directly above the caster, you are forced to move the caster if things go wrong. Fortunately, by not raising the target directly above the caster, you can fix this problem. Then, the rest is easy: Add an explosion, and make sure there are no bugs left!

Good luck. :)
 
>Variables hold value, my friend. It's what they're used for. :)

Hm yes indeed but is there a way to add the amount they drain? Have made the drain parts now and they work correctly however the damage isn't set to the full drain amount.

>I think the explosions and the damage aren't simply together. Seemed to me like the units not hit by the explosions lost Hit points. :eek:

Wops... They sure were not^^ The damage was at the caster and the effect at the random point. Fixed and working.

>Well, you could make it lateral. What I mean is that the unit isn't necessarily needed to go directly above the caster. It could go up, but still at an horizontal distance from the unit.

Hm yes however it could be hard to make the beam reach the unit if it's not over him =/


Edit: Codes and map updated! :D
 
I wanted to try out the spells in game, but it appears the map is impossible to play from normal WC3 TFT.
 
I just launched WC3 and tryed to load the map, no errors, it just went to the main WC3 screen after launch, so your saying the only way to look at the abilitys is by useing the newgen WC3 launcher? Not much of a demo if you can't actualy demo it in normal WC3.
 
I think you have to set up the Force Properties (since Grimoire has some custom test map settings that have can cause problems like that, for me at least)

Go to Grimoire menu -> Customize test map settings -> Ensure the option at the top is unchecked, then add a second, enemy force in the Scenario -> Force Properties, and it should work fine
 
I just launched WC3 and tryed to load the map, no errors, it just went to the main WC3 screen after launch, so your saying the only way to look at the abilitys is by useing the newgen WC3 launcher? Not much of a demo if you can't actualy demo it in normal WC3.
I just downloaded and tested it and it worked fine for me. Are you sure you used newgen and saved before testing?

Edit:
>Go to Grimoire menu -> Customize test map settings -> Ensure the option at the top is unchecked.
Just checked that and the box is unchecked. It should work fine, did for me.
 
this map had bug cannot open
Line 1613: Unexpected (CreateUnit(GetOwningPlayer(Unit),DummyID,x,y,0))
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top