Request your GUI spells here!

Status
Not open for further replies.
Completed the spell "Blood Worms" requested by envenger. Check the first post for the demo map.

EDIT
Completed the spell "Blood Bath" requested by envenger. Check the first post for the demo map.

Have to say Blood worms are really great

and

This blood bath is not the one which i wanted but it is better then what i wanted :D

Any way dose it hit allies?

------------------------------------------------------------------------

Another help whts the easiest way to combine the 2 skills which u have given to 1 map?

I copied all the triggers, variables, units, buffs from a you blood worm map to blood bath map, changing some unit names but it didn't work!
 
@ envenger
Not base damage but a spell damage

So it's a targeted spell? If so, more values please. So that I can actually make it :thup:

Have to say Blood worms are really great

and

This blood bath is not the one which i wanted but it is better then what i wanted

Any way dose it hit allies?

------------------------------------------------------------------------

Another help whts the easiest way to combine the 2 skills which u have given to 1 map?

I copied all the triggers, variables, units, buffs from a you blood worm map to blood bath map, changing some unit names but it didn't work!

Alright, sure. Will do it soon.

EDIT
Attached the combined map on the first post.
 
@ envenger


So it's a targeted spell? If so, more values please. So that I can actually make it :thup:



Alright, sure. Will do it soon.

EDIT
Attached the combined map on the first post.

Hmm thanks for help but how do you copy the whole spell is it mere copy pasting the whole thing and changing some values or some thing different Cause i want to even learn:)

Any way just by seeing you triggers i just completed my life's first triggers spell

-------------------------------------------------

Blood Strike

That spell The caster Deal a hit damaging the enemy for 20% of his(casters) max hit points and healing himself for the damage dealt.

--------------------------------------------------

Blood bath needs sm editing

1. it should damage friendly allied units
2. Sm animation change its looking very flashy and more like a unholy spell
may be use what you like it will look like a blood spell and some wht a bit less flashy ;)


--------------------------------------------------

There is a error in your one trigger

Trigger:
  • Blood Worms
    • Events
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • ((Triggering unit) has buff Blood Worms (Non-stacking)) Equal to True
          • ((Triggering unit) has buff Blood Worms (Stacking)) Equal to True
      • (BWDummyGroup is empty) Equal to False
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- Percentage chance to spawn Blood Worms --------
      • Set BWInteger = 50
      • -------- Minimum numbers of Blood Worms spawned per attack --------
      • Set BWMin = 1
      • -------- Maximum numbers of Blood Worms spawned per attack --------
      • Set BWMin = 4
      • -------- ------------------------------------------------------------ --------
      • Unit Group - Pick every unit in BWDummyGroup and do (Actions)
        • Loop - Actions
          • Set TempInt = (Custom value of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Damage source) Equal to BWCaster[TempInt]
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Random integer number between 1 and 100) Less than or equal to BWInteger
                • Then - Actions
                  • Set TempPoint = (Position of (Triggering unit))
                  • For each (Integer A) from 1 to (Random integer number between BWMin and BWMax), do (Actions)
                    • Loop - Actions
                      • Unit - Create 1 BloodWormsDummy for (Owner of (Damage source)) at TempPoint facing Default building facing degrees
                      • Unit - Add BWAbilityBuffPlacer to (Last created unit)
                      • Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
                      • Unit Group - Add (Last created unit) to BWUnitGroup[TempInt]
                  • Custom script: call RemoveLocation(udg_TempPoint)
                • Else - Actions
            • Else - Actions
      • Unit - Remove Blood Worms (Non-stacking) buff from (Triggering unit)
      • Unit - Remove Blood Worms (Stacking) buff from (Triggering unit)
      • Trigger - Turn on (This trigger)


BWMin = 1
BWMin = 4
Can it be corrected by making BWMin to BWMax ?
 
It's not realy a spells request but a question about spell.

How to make 6 missile moving around the caster to make a circle path?
 
Hmm thanks for help but how do you copy the whole spell is it mere copy pasting the whole thing and changing some values or some thing different Cause i want to even learn:)

Any way just by seeing you triggers i just completed my life's first triggers spell

-------------------------------------------------

Blood Strike

That spell The caster Deal a hit damaging the enemy for 20% of his(casters) max hit points and healing himself for the damage dealt.

--------------------------------------------------

Blood bath needs sm editing

1. it should damage friendly allied units
2. Sm animation change its looking very flashy and more like a unholy spell
may be use what you like it will look like a blood spell and some wht a bit less flashy ;)


--------------------------------------------------

There is a error in your one trigger

Trigger:
  • Blood Worms
    • Events
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • ((Triggering unit) has buff Blood Worms (Non-stacking)) Equal to True
          • ((Triggering unit) has buff Blood Worms (Stacking)) Equal to True
      • (BWDummyGroup is empty) Equal to False
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- Percentage chance to spawn Blood Worms --------
      • Set BWInteger = 50
      • -------- Minimum numbers of Blood Worms spawned per attack --------
      • Set BWMin = 1
      • -------- Maximum numbers of Blood Worms spawned per attack --------
      • Set BWMin = 4
      • -------- ------------------------------------------------------------ --------
      • Unit Group - Pick every unit in BWDummyGroup and do (Actions)
        • Loop - Actions
          • Set TempInt = (Custom value of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Damage source) Equal to BWCaster[TempInt]
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Random integer number between 1 and 100) Less than or equal to BWInteger
                • Then - Actions
                  • Set TempPoint = (Position of (Triggering unit))
                  • For each (Integer A) from 1 to (Random integer number between BWMin and BWMax), do (Actions)
                    • Loop - Actions
                      • Unit - Create 1 BloodWormsDummy for (Owner of (Damage source)) at TempPoint facing Default building facing degrees
                      • Unit - Add BWAbilityBuffPlacer to (Last created unit)
                      • Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
                      • Unit Group - Add (Last created unit) to BWUnitGroup[TempInt]
                  • Custom script: call RemoveLocation(udg_TempPoint)
                • Else - Actions
            • Else - Actions
      • Unit - Remove Blood Worms (Non-stacking) buff from (Triggering unit)
      • Unit - Remove Blood Worms (Stacking) buff from (Triggering unit)
      • Trigger - Turn on (This trigger)


BWMin = 1
BWMin = 4
Can it be corrected by making BWMin to BWMax ?

Yes, 4 is supposed to be set as BWMax.

EDIT
Completed the spell "Elemental Bond" requested by Gwafu. Check the first post for the demo map.

EDIT 2
Made Blood Bath hit allies as well.
 
hi i got another question about my sprout, i know im not good at the editor as you are, but is the "sprout expire trigger" going to cause lag in my map? mine is a 12 player map so i really have to be cautious about any lag creating spell.. i see the trigger running non stop every .10 secs of game time.

just curious if its going to cause lag before i implement it cause im ready now to transfer it to my map.
 
hi i got another question about my sprout, i know im not good at the editor as you are, but is the "sprout expire trigger" going to cause lag in my map? mine is a 12 player map so i really have to be cautious about any lag creating spell.. i see the trigger running non stop every .10 secs of game time.

just curious if its going to cause lag before i implement it cause im ready now to transfer it to my map.

Nope does not lag. The periodic 0.1 seconds only fire if the spell is cast. So, it shouldn't lag. I have 50 over spells in my map that use these 0.03 seconds periodic and it doesn't lag.
 
Blood Strike

That spell The caster Deal a hit damaging the enemy for 20% of his(casters) max hit points and healing himself for the damage dealt. Damage delt is spell
 
Completed the spell "Universal Block" requested by zxczxzczx. Check the first post for the demo map.

Note: I still haven't figured out how to block fatal damage. Any ideas?

EDIT
Completed the spell "Blood Strike" requested by envenger. Check the first post for the demo map.
 
* Check if the unit dies and instantly spawn a new unit at the same spot?

* Give the unit temp health to offset the fatal damage?
 
any word on regeneration? take your time with it as im in no rush (still have plenty things to do with my map), just want too know if you going to make it :p
 
Abhotic shield

Places a shield on himself which absorbs X damage and last Y secs if the shield is broken in Y secs, it will blast and damage a AOE around the caster with X damage. If the shield is not broken in X time, It will disappear without giving any damage
 
any word on regeneration? take your time with it as im in no rush (still have plenty things to do with my map), just want too know if you going to make it :p

Ah yes, about your Regeneration. Still quite confused. So when you cast the spell, it detects all friendly unit within the area that has less than the max health. Then the ability "Healing Salve" is applied to ALL units in the area where it is canceled when attacked. Is this correct?

@ envenger
I think Abhotic Shield has been made many times in the forum?
 
I have returned!
This one should be easy.
Demon Strength: When the demon kills a unit, his Strentgh gets +2 -10. The effect stacks up to to 10 times. The effect lasts 10 seconds

Clarify: The 2-10 means that there are multiple levels, and it increases 2 each level. So when the demon kills something he gets a STR +, and if he doesn't kill something in 10 seconds, it dissapates.

This spell is just like frenzy on this thread but it's Strength and not attack speed

Edit: Wait, I shouldn't be too lazy...I think I'll try to do this one myself
 
Well, if anyone feels safe that I can do it, I'll try to do some simpler spells...?
 
Status
Not open for further replies.
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top