Request your GUI spells here!

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I have a question for Glephir or Salene for my posted spell request. It seems that Salene started like for 3 weeks now and it's not been finished (no offense) she is probably away somewhere so can somebody maybe please take over the spell :)?
 
Emm, you can remove my spell request for incendinary grenade and multi-grenade launcher. Figured out few hours ago on the train.
 
Void (V)

Creates a damaging void. If cast at night, slows the target for 4 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
Mana Cost: 90/ 112/ 130/ 145
Cooldown: 7

You choose for the slow. I don't want it to be too much but not even too low :D

I would like it to be:
GUI
MUI or not , i don't care :D:D:D
Leakless
and a Demo map would be great :D
 
Void (V)

Creates a damaging void. If cast at night, slows the target for 4 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
Mana Cost: 90/ 112/ 130/ 145
Cooldown: 7

You choose for the slow. I don't want it to be too much but not even too low :D

I would like it to be:
GUI
MUI or not , i don't care :D:D:D
Leakless
and a Demo map would be great :D

Lol... I made a "Balanar" hero one freaking page ago, including this ability
 
So it deals damage when you land a blow correct? Instead of the "Unit is attacked" event.

yeah, you would need to use an attack detection or buff detection... if you want you can ignore the endurance aura part . instead you could use passive posion ability. with a 0.1 secs buff so you get buff detection ... please i really need it for my electric hero
 
i would like to request a spell that can use in silenced

or any spell/ trigger that allow me to click a button on hero when silenced.
 
Kamakazi!

level 1;
60 second cast time
spell caster takes 5x regular damage
damage = 10x int
AoE of 500 if successfully casted, AoE of 75 if killed during cast
9% chance of reviving 20 dead allied/enemy units and canceling ability killing hero
1% chance casting hero survives with 1% max hp and stuned for 2 seconds

level 2;
45 second cast time
spell caster takes 4x regular damage
damage = 13x int
AoE of 650 if successfully casted, AoE of 75 if killed during cast
7% chance of reviving 20 dead allied/enemy units and canceling ability killing hero
2% chance casting hero survives with 2% max hp and stuned for 1.5 seconds

level 3;
30 second cast time
spell caster takes 3x regular damage
damage = 17x int
AoE of 800 if successfully casted, AoE of 75 if killed during cast
5% chance of reviving 20 dead allied/enemy units and canceling ability killing hero
3% chance hero survives with 3% max hp and stuned for 1 second

Hero beings casting ability kamakazi, still capable of moving but taking an increased ammount of damage. If still alive after the cast time expires, self destructs dealing massive damage in a large AoE to all units allied/enemy and killing ones self. If killed during cast period, deals massive damage in small AoE to all units allied/enemy still killing ones self.

Each level has a % chance of reviving up to 20 dead units around him/her(allied/enemy)
Each level has a % chance to leave the casting hero alive with 1% max hp and stuned for x second, so long as the spell is not cancled

All units which enter the area that was effected by the blast after the spell gets casted (lasts for 10 seconds) take consistant damage of the casting heros INT/second and slowing the units attack spead and movement by 5%


A slightly off-topic question;

will the demo maps ever get deleted? I noticed you have increased the number you can hold which is awesome and im very happy for that! these maps could help other players in the future!!!


still a huge fan of this fourm and this thread espesially!11 kudos!

(thanks in advance for making the spell to the best of your ability and for the spells ive requested in the past, worked perfectly!)
 
I need you guys help for this spell that mentioned a while ago.

Remote Mines: Places an invisible mines, only explode if triggered.

The problem is that I created a dummy spell to activate activate all the mines to explode, but when I click it only one mine explodes at a time. So can you help me with a trigger to make all the mines explode at once ?
 
Hero Request: Slark the Nightcrawler

Murloc Nightcrawler Skills & Stats

Range: 128 (mele)
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6



Dark Pact

Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from theNightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325 (around the caster[Slark])
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.



Pounce

Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.



Essence Shift
Passive


Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60
Cooldown: 60/50/40/30



Shadow Dance
Ultimate
Has an active and a passive portion

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
 
I've decided to make spells for those who need some help. I can only do GUI (sadly). Can't do hashtables because for some reason, it's bugged in my World Editor. Please post your request with much details as possible (eg: Spell effects, MUI, etc.) In any case where you detected bugs in your spells, or the spell simply didn't match what you described, feel free to post your reply. I'll try to fix it as soon as possible.

Note: It may take some time for me to complete the spells, so please be patient. Thank you. :thup:

If anyone wants to help out with this task, send me a message.

Please note that spells with insufficient information will be marked. If information isn't provided in 1 week, the request will be removed from the post

This is not a request thread where spells will be completed instantly. It's based on how free the crew and I are. So please do not expect us to complete your requests in a second. And please do not make your request sound as if it is priority. It is not going to happen. This thread does not accept spell packs, so do not request multiple spells at once.


Somehow it keeps giving me an error if I quote it. Text above was posted by Glenphir.
 
EDIT: Can you make those two too ?:

Spell Shield
Passive
Lv1: Reduces magic damage taken by 10%, passive skill
Lv2: Reduces magic damage taken by 20%, passive skill
Lv3: Reduces magic damage taken by 30%, passive skill
Lv4: Reduces magic damage taken by 40%, passive skill

and

Void (V)
Lv1: Deals 0.6 damage per mana missing in enemy hero's mana pool
Lv2: Deals 0.85 damage per mana missing in enemy hero's manapool
Lv3: Deals 1.1 damage per mana missing in enemy hero's mana pool
Cooldown: 140/130/120
Mana cost: 130/130/130
 
EDIT: Can you make those two too ?:

Spell Shield
Passive
Lv1: Reduces magic damage taken by 10%, passive skill
Lv2: Reduces magic damage taken by 20%, passive skill
Lv3: Reduces magic damage taken by 30%, passive skill
Lv4: Reduces magic damage taken by 40%, passive skill

and

Void (V)
Lv1: Deals 0.6 damage per mana missing in enemy hero's mana pool
Lv2: Deals 0.85 damage per mana missing in enemy hero's manapool
Lv3: Deals 1.1 damage per mana missing in enemy hero's mana pool
Cooldown: 140/130/120
Mana cost: 130/130/130

Your spell shield can be easily found under "Item - Spell Reduction" or something. As for your second spell, I guess I'll do it.

Couldn't work on the spells recently. Was on a vacation.
 
Can I request another 1?

Bless (W)
The Priest blesses his allies to make them more compatible in the battle.
Increase his allies attack speed by 10% and damage by 2
Lasts for 15 seconds.
Type: Target Ground
Mana Cost: 50
Cooldown: 5
 
Can I request another 1?

Bless (W)
The Priest blesses his allies to make them more compatible in the battle.
Increase his allies attack speed by 10% and damage by 2
Lasts for 15 seconds.
Type: Target Ground
Mana Cost: 50
Cooldown: 5

If this is single target it's inner fire, lol, please state whether it's AOE or single target ;)
 
Could you show me how to exactly do the damage on DotA's Bane Elemental's Nightmare by any chance?

And I was wondering if there was a way you could trigger Devour Magic to allow the life/mana healed from the buffs eaten to replenish in an AoE around the devouring unit instead of just transferring to the devouring unit.

Thanks a lot in advance.
 
For the bane elemental thing, You can just set
Periodic event
Every 1 second

Action
Set Unit Group Variable = Units in playable map area matching (matching unit has specific buff) Specific buff = Buff by bane's nightmare sleep ability

Pick every unit in that unit group variable
Loop
Set life of picked unit = life of picked unit - DAMAGE
 
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