ImmortaL_GoD
New Member
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Thanks a lot, I did something similar but had the initial condition (matching unit), which wouldn't work I think.
Check the progress on the first page. If it isn't there, you probably requested at a busy time and might have been missed out. well unless you didn't request at all..
Void (V)
Lv1: Deals 0.7 damage per mana missing in enemy hero's mana pool
Lv2: Deals 1.0 damage per mana missing in enemy hero's manapool
Lv3: Deals 1.3 damage per mana missing in enemy hero's mana pool
Cooldown: 140/130/120
Mana cost: 130/130/130
Okay, I made it. Download here. Note, there are other stuff in there. Just ignore them and go to the category Energy Shield. Please be reminded, you also have to transfer the GDD By Weep to your map. Also, go through any messages I left in the triggers, triggers comments. Have fun! (And report any errors, leak, etc. to me if there are)
Is it okay, if I just multiply the damage by two with every hit? Like unit deals 100 damage. Unit has double strike. Then unit deals 200 damage. But its in the case that if the unit hits, then it will do 2x damage, but if it doesn't hit, it will not deal any damage. Is that okay?
Because creating a copy of your hero every hit can cause mass lag, especially if your hero has super attack speed.
especially if your hero has super attack speed. Well, if you say give the unit a shorter expiration timer, then what would happen if the unit was still in the early levels and have slow attack speed?
Okay. here's an idea, why not increase attack speed to 200%? Its the same as 2 hits in 1 hit.