[RESULTS POSTED] The Tower Contest - The 5th Iteration

Do you use the NewGen editor? It contains vJass.
Edit: Checked that. You're right, only pressing test map doesnt work, you need to save it first. Strange. But for this you need JassHelper (NewGen) . Could this be the native declaration (UnitAlive) ?

I do use Newgen, when I try save I get a syntax error on:

Code:
        static if AIDS__USE_PERIODIC_RECYCLER then
 
Got the permission from Kitabatake, I will resubmit my tower soon. I am also thinking of changing the effect, replacing the unit removal effect, that's a bit too simple...
 
little late on gettin started but heres my current WiP

Its basically 2 towers that use time to deal damage in different ways

Controller - Controls how many targets are hit for 200 damage
Manipulator - Manipulates how much damage is done to all enemy units

Don't know if having both is breaking the rules (as its the same type of thing as someone previously did air/ground only if it is ill only use one)

As of right now controller only does damage (ill fix manipulator soon i know what wrong i just need to sleep) its not as complex as i wanted it to be but if i had it tell the time of the game it wouldn't be as interesting (imo)
 
Awesome, works now!

Quite a funny tower, nice execution, although I don't see the differences the upgrade makes.

Thanks ;D The upgrades only increase the damage and duration of effects and some more values. In case someone really wants to use this, I made it all adjustable to the levels. If you know some Jass you can implement and adjust it :D
 
The contest ends in one week. Just so you all know. :)
 
The contest ends in one week. Just so you all know. :)

Ghan, I just realised some of my triggers leak so I patched them up, be sure to get this new version! Please notify me that you've recieved this message.
 

Attachments

  • Tower Contest Test Map - HydraRancher.w3x
    148.6 KB · Views: 324
edited my submission (and post)...
TY for the comments guys...
Added a Q&A inside the map to answer all your questions... :)

EDIT:
w0w, competition's getting tough.. :)
 
Might as well submit mine so I don't forget it later.
I present to you the Obelisk of Light! (Requires UMSWE enabled in order to open in WE)
 

Attachments

  • Tower Contest - Galdiuz.w3x
    61.2 KB · Views: 304
I think my Creepy Altar is too crappy, so I removed it and made a new tower. :D

43442152.jpg
 

Attachments

  • TheHelper5ndTowerContestMap_kingkingyyk3.w3x
    103.2 KB · Views: 318
Might as well submit mine so I don't forget it later.
I present to you the Obelisk of Light!
Yours requires a GUI modification, right? (USMWE?) My (unmodified) World Editor gave me an error that it couldn't find the function MoveLightningEx, then crashed, when I tried to open your map. It plays in WC3 fine, though.

made a new tower. :D
It's cute. :thup: I like it.
 
this is probably my final update unless i find some problems ...both towers worked...also thought it looked a lil lame (and since i don't know how to skin well ) i just added the towers and changed some colors around but it still kinda sucks compared to other ppls (custom icons tho yay lol)

anyway not much else hmm...enjoy
 

Attachments

  • Tower Contest Test Map - Mastah_2.w3x
    78.1 KB · Views: 303
Yours requires a GUI modification, right? (USMWE?) My (unmodified) World Editor gave me an error that it couldn't find the function MoveLightningEx, then crashed, when I tried to open your map. It plays in WC3 fine, though.
Yeah, it requires UMSWE. I'll add that in my post. (UMSWE is ok right? It's a part of JNPG after all.)
 
> UMSWE is ok right?

Should be ok.
 
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