Selfdestruction - damage not working

The newbie

New Member
Reaction score
0
Trigger:
  • Explode
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Selfdestruct (Goblin Blaster)
    • Actions
      • Set SelfdestructUnit = (Casting unit)
      • Set TempPoint = (Position of SelfdestructUnit)
      • Unit Group - Pick every unit in (Units within 800.00 of TempPoint) and do (Actions)
        • Loop - Actions
          • Unit - Cause SelfdestructUnit to damage (Picked unit), dealing (Life of SelfdestructUnit) damage of attack type Spells and damage type Magic
      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
      • Set SpecialFX = (Last created special effect)
      • Custom script: call RemoveLocation( udg_TempPoint )
      • Custom script: call RemoveUnit( udg_SelfdestructUnit )
      • Wait 4.00 seconds
      • Special Effect - Destroy SpecialFX


Will it work if I use the damage area instead? If yes, will I need to create anymore variables?
Right now no damage is dealt. btw, the point, that IS from when he explodes, right? The ability is built on the self-explode from the goblins I think.
If anyone has a better suggestion for a special effect please tell me, coz it looks kinda stupid that "flamestrike" appears seconds after the unit has died.
 
Might have to do with the event/conditions, WE is really picky with starts effect, casting spell, etc. etc. Fiddle around with those.
 
You don't need the unit variable (SelfdestructUnit).
Use (Triggering unit) instead of (Casting unit).

Unit Group - Pick every unit in...
leaks.

Custom script: call RemoveUnit( udg_SelfdestructUnit )
Custom script is not needed, you can use the GUI command for this. (Unit - Remove Unit)

EDIT: You should base this skill on the wisp's Detonate, and modify it to suit you.
 
Yes you can use damage area. If its still not working the problem might be what chanta45 said.
 
What exactly is killing your unit? You said that it's based off some goblin ability, but you also have an action line that removes the unit. It could be that the unit has already lost all its health by the time this trigger runs, so your action that deals damage equal to the unit's health would just deal 0 damage.

And yeah, you could use damage area also. Pick units in an area is usually used when you want to specify conditions, like for picking only enemy units or only organic units, etc.

Additionally, you can just refer to the triggering unit instead of SelfdestructUnit, since you aren't using any waits or anything.
 
Thanks for all responses

This is how it looks now:
Trigger:
  • Explode
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Selfdestruct (Goblin Blaster)
    • Actions
      • Set TempPoint = (Position of (Triggering unit))
      • Unit Group - Pick every unit in (Units within 300.00 of TempPoint matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Cause (Triggering unit) to damage (Picked unit), dealing (Life of (Triggering unit)) damage of attack type Spells and damage type Magic
      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
      • Set SpecialFX = (Last created special effect)
      • Custom script: call RemoveLocation( udg_TempPoint )
      • Wait 5.00 seconds
      • Special Effect - Destroy SpecialFX


I am pretty confident that it works now, just need to refine the damage ;)
If someone has suggestions for better special effect, still welcome ^^

Also did my unit-group leak, and how to fix that? Can I call Remove a group?
 
define the group before the loop, like with the point. Then after the loop you use

call DestroyGroup (udg_NAME_OF_YOUR_VARIABLE)
 
yeah, your unit would die before the other units would get damaged.

As for the destroy group, you need to use
Trigger:
  • Actions
    • set TempGroup = (Units within 300.00 of TempPoint matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)
    • Unit Group - Pick every unit in TempGroup and do (Actions)
      • (Your actions)
    • Custom Script: call DestroyGroup(udg_TempGroup)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top