Sell Lumber

sidove

Member
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Is there a way to sell lumber for gold like in items?
Like:
All my lumber is stored in a item?
+rep for help
 
Is there a way to sell lumber for gold like in items?
Like:
All my lumber is stored in a item?

you can make item with charges representing your lumber. just limit i 999 i think.

each second or so
set charges on item (currnet lumer of player)
 
All your lumber stored in an item? Items can have custom values. I would look into using that.
 
Sorry, I'm not allowed to use the editor, or Warcraft, etc. Good luck, though!
 
Well, let's assume that you want this to happen when a unit uses an item.

First, check the item type.

Second, set the item's custom value to its custom value (because it might have lumber inside already) plus the amount of lumber the owner has.

Third, set the lumber amount of the owner of this item to zero.
 
>wngliah

What?

That's the best I can explain it without posting an actual trigger, sorry.
 
Lazy peoples these days, I tells ya. I'ma throw one togetha' fer ya.

Trigger:
  • Example(?)
    • Events
      • A unit uses an item.
    • Conditions
      • Item-type of (Item being manipulated) Equal to <Itemtype>
    • Actions
      • Item - Set Custom Value of (Item being manipulated) to (Custom Value of (Item being manipulated) + (Player(Owner of Triggering Unit)'s Lumber
      • Player - Set Player(Owner of Triggering Unit)'s Lumber to 0


Hey, that turned out nicely for freehand!
 
Lazy peoples these days, I tells ya. I'ma throw one togetha' fer ya.

Trigger:
  • Example(?)
    • Events
      • A unit uses an item.
    • Conditions
      • Item-type of (Item being manipulated) Equal to <Itemtype>
    • Actions
      • Item - Set Custom Value of (Item being manipulated) to (Custom Value of (Item being manipulated) + (Player(Owner of Triggering Unit)'s Lumber
      • Player - Set Player(Owner of Triggering Unit)'s Lumber to 0


Hey, that turned out nicely for freehand!
How do i do this
Code:
Set Custom Value of (Item being manipulated) to (Custom Value of (Item being manipulated) + (Player(Owner of Triggering Unit)'s Lumber
? couldn't find it in the editor
 
I wouldn't know. I am not allowed to use the editor. But, I know that items have custom values. I used this to make a backpack system.
 
I wouldn't know. I am not allowed to use the editor. But, I know that items have custom values. I used this to make a backpack system.

If you aren't allowed to use WE, then how did you do the trigger?
 
freehand... he just wrote it like if i write

Event:
Unit- Unit dies

Condition:

Action:
Set TempPoint = random point in entire map
Unit - Create 1 footman at TempPoint facing random building angle
Custom script - call remove location(udg_TempPoint)
 
yay it works all lumber stores in 1 item but how do i do so t e x:
i have 10 lumber then i get 10 charges:p?
 
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