Setting Hero Level Thru Trigger

Dameon

"All the power in the world resides in the eyes"
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Ok firstly my max hero level is set to 250 in the game play constants, The trigger chosses a random color, then create a circle of power and sets it to that color, then it creates the hero, sets his color and makes him invulnrable, but it dosen't set the hero's level, his level is still 1 in game, if I set it to be 99 then it is 40 in game, if I set it to be 50 then it is 39 in game.

Code:
MT Main MI Copy
    Events
        Map initialization
    Conditions
    Actions
        For each (Integer FEIF_Interger) from 1 to 48, do (Actions)
            Loop - Actions
                Set Temp_Interger = (Random integer number between 1 and 10)
                Set Temp_Point = (Center of Display_Region[FEIF_Interger])
                Unit - Create 1 Hero Circle for Neutral Passive at Temp_Point facing Default building facing degrees
                Unit - Change color of (Last created unit) to (Color of (Player(Temp_Interger)))
                Unit - Create 1 UT_Hero[FEIF_Interger] for Neutral Passive at Temp_Point facing Default building facing degrees
                Hero - Set (Last created unit) Hero-level to 250, Hide level-up graphics
                Unit - Change color of (Last created unit) to (Color of (Player(Temp_Interger)))
                Unit - Make (Last created unit) Invulnerable
                Custom script:   call RemoveLocation (udg_Temp_Point)
        -------- Destroy Trigger --------
        Custom script:   call DestroyTrigger (GetTriggeringTrigger())
 
Try adding a trigger like this:

Code:
Event
  A unit enters (Playable Map Area)
Conditions
  (Triggering Unit) Is a Hero Equal to True
Actions
  Set Level of (Triggering Unit) to 250, hide blabla..
 
Nope still level 1, I tryed these 2 triggers just now.

Code:
Untitled Trigger 006
    Events
        Time - Elapsed game time is 2.00 seconds
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                Hero - Set (Picked unit) Hero-level to 250, Hide level-up graphics
Code:
Untitled Trigger 005
    Events
        Unit - A unit enters (Playable map area)
    Conditions
        ((Triggering unit) is A Hero) Equal to True
    Actions
        Hero - Set (Triggering unit) Hero-level to 250, Hide level-up graphics
 
This maybe?
Code:
Hero - Add 1000000000 experience to (Triggering unit), Hide level-up graphics
 
This maybe?
Code:
Hero - Add 1000000000 experience to (Triggering unit), Hide level-up graphics

I tryed this and it only set it to level 40 so I decided to look at the GC again and it seems it was a mistake I made, I set the hero exsperance required to be 1.5 previous level factor, it would have been imposible to gain thatm uch exspearence lol

(200 * 1.5) 250

lol + rep, thanks for helping out guys :shades: :banghead: :eek:
 
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