Single Target Abilities

junicobakura

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when im using dummies to cast a single target ability(most specially those that adds a buff on the target) on something

there is a delay before the buff will appear on the target

ex:

Trigger:
  • TriScythe
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
      • (GDD_DamagedUnit has buff Buff Reader(TriScythe) ) Equal to True
      • (Life of GDD_DamagedUnit) Greater than or equal to GDD_Damage
      • (GDD_DamagedUnit is A Hero) Equal to True
    • Actions
      • Set TriGroup = (Units in (Playable map area) matching (((Matching unit) has buff Tri-Scythe ) Equal to True))
      • Unit Group - Pick every unit in TriGroup and do (Actions)
        • Loop - Actions
          • Unit - Remove Tri-Scythe buff from (Picked unit)
      • Custom script: call DestroyGroup(udg_TriGroup)
      • Set TriPoint = (Position of GDD_DamagedUnit)
      • Unit - Create 1 Dummy Caster for (Owner of GDD_DamageSource) at TriPoint facing Default building facing degrees
      • Unit - Add Tri-Scythe (Fire) to (Last created unit)
      • Unit - Set level of Tri-Scythe (Fire) for (Last created unit) to (Level of Tri-Scythe (Main) for GDD_DamageSource)
      • Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire GDD_DamagedUnit
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Make (Last created unit) Explode on death
      • Unit - Remove Buff Reader(TriScythe) buff from GDD_DamagedUnit
      • Custom script: call RemoveLocation(udg_TriPoint)


made a skill based on critical strike that whenever it procs a buff(Buff Reader(TriScythe)) will appear on the target

thats when the dummy should cast the faerie fire on the target but there is a delay before the faerie fire buff appears on the target(and sometimes it doesnt appear when the target is running)

i have tried changing the missile speed for the faerie fire....

any advice?

EDIT: BTW, Im using Weep's GDD System
 
Try changing the animation backswing point or attack point or something (for unit), and also the casting time for Faerie Fire and the cooldown maybe. That would probably be it.
 
Try changing the animation backswing point or attack point or something (for unit), and also the casting time for Faerie Fire and the cooldown maybe. That would probably be it.

for my dummy unit

Art - Animation - Cast Backswing - 0.00
Art - Animation - Cast Point - 0.00

for the skill

Cooldown

Stats - Casting Time - 0.00
Stats - Cooldown - 0.00
 
for my dummy unit

Art - Animation - Cast Backswing - 0.00
Art - Animation - Cast Point - 0.00

for the skill

Cooldown

Stats - Casting Time - 0.00
Stats - Cooldown - 0.00

There might just be a delay hardcored in the game?
I mean, check if this ability takes the dummy always such amount of time to cast and if the buff immidiately shows. Then you'll know if the problem is simply unchangeable or there's something wrong.
 
There might just be a delay hardcored in the game?
I mean, check if this ability takes the dummy always such amount of time to cast and if the buff immidiately shows. Then you'll know if the problem is simply unchangeable or there's something wrong.

i got it now(i think?)

i think its the facing angle of the dummy unit..
 
Actually, it will be a problem if the turn rate of the unit is slow OR the dummy unit is not a building. You should make a dummy unit that is a building.
 
Try increasing your dummy lifespan to 1.5 seconds?
If it still don't work, try using bloodlust ability instead?
 
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