Skip Cinematic Actions

Drazhar

New Member
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How do I make a trigger to skip all remaining actions in a cinematic trigger? Right now it works but the text that's meant to come up still comes up after it's been skipped. I can't work out how to use the trigger "Skip remaining actions" to work on the specific trigger when the Escape button is pressed.
 

tooltiperror

Super Moderator
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Skip remaining actions just ends the trigger when it is run.
 

tommerbob

Minecraft. :D
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110
Open up the blizzard campaign maps. They are not protected. Just look at how Blizzard structured their cinematic scenes in the campaigns and copy it over to your map.
 

Drazhar

New Member
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where are they located? I checked all the folders in the warcraft 3 folder, using the campaign editor to try and find them as well as the map editor.
 

tommerbob

Minecraft. :D
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110
WC3 > Campaigns > DemoCampaign

Open that campaign, and edit the maps. Go into the trigger editor and you will find alll of the cinematics.
 

Drazhar

New Member
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The DemoCampaign file isn't in there, not sure why... "sigh" thanks though, giving you rep for the help
 

tommerbob

Minecraft. :D
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It's not? That's really weird. You are going through the Campaign Editor right? Module > Campaign Editor?
 

Drazhar

New Member
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Nope, my only other alternative to getting that campaign would probably be to reinstall wc3, though im not sure why its not there right now, I dont recall ever removing it nor why i'd want to
 

tommerbob

Minecraft. :D
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110
Yes that is really weird. Obviously since you can't look at them, I'll post them for you. Here are the triggers for the first cinematic from the first demo map. I apologize for their length...

The first trigger is the actual cinematic. I deleted the last half of the trigger because, well, it was just too damn long. (yes, that is only half the trigger).

The second trigger is when the player presses the escape key (skips the cinematic).

Hopefully you get the idea of what you need to do from these:

Trigger:
  • Intro Cinematic Q
    • Events
    • Conditions
    • Actions
      • Set InCinematic = True
      • -------- Fade Out --------
      • Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • -------- Set Up Scene --------
      • Cinematic - Turn cinematic mode On for APG1_Player
      • Trigger - Run Intro Setup <gen> (checking conditions)
      • Camera - Apply Intro01A <gen> for AP1_Player over 0.00 seconds
      • Camera - Apply Intro01B <gen> for AP1_Player over 9.00 seconds
      • -------- Fade In --------
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Animation - Play Peon01's Walk Gold animation
      • Unit - Order Peon01 to Move To (Center of Peon01B <gen>)
      • Animation - Play Peon02's Walk Lumber animation
      • Unit - Order Peon02 to Move To (Center of Peon02B <gen>)
      • Wait 2.00 seconds
      • Sound - Set volume of RollingThunder1 <gen> to 70.00%
      • Sound - Play RollingThunder1 <gen>
      • Trigger - Turn on Intro Skipped <gen>
      • -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
      • -------- CINEMATIC BEGINS - Cinematic Can Now Be Skipped --------
      • -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
      • -------- Scenic shot --------
      • Wait 2.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Sound - Set volume of Seagull1 <gen> to 70.00%
      • Sound - Play Seagull1 <gen>
      • Wait 2.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Wait 2.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- Thrall on the beach --------
      • Camera - Apply Intro02A <gen> for AP1_Player over 0.00 seconds
      • Camera - Apply Intro02B <gen> for AP1_Player over 6.00 seconds
      • Cinematic - Send transmission to (All players) from Thrall named Thrall: Play No sound and display It was lucky we hap.... Modify duration: Set to 6.00 seconds and Don't wait
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 6.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Camera - Apply Intro04 <gen> for AP1_Player over 0.00 seconds
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.25 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Order Grunt01 to Move To (Center of Grunt01Dest <gen>)
      • Cinematic - Send transmission to (All players) from Grunt01 named Grunt: Play No sound and display Warchief, half of t.... Modify duration: Set to 5.50 seconds and Don't wait
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Make Thrall face Grunt01 over 0.20 seconds
      • Wait 4.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Order Thrall to Move To (Center of ThrallIntro01 <gen>)
      • Sound - Set volume of RollingThunder1 <gen> to 70.00%
      • Sound - Play RollingThunder1 <gen>
      • Wait 1.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from Thrall named Thrall: Play No sound and display We had better get s.... Modify duration: Set to 5.50 seconds and Don't wait
      • Wait 4.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- Base construction --------
      • Camera - Apply Intro05A <gen> for AP1_Player over 0.00 seconds
      • Trigger - Run Create Peon03 <gen> (checking conditions)
      • Trigger - Run Create Peon04 <gen> (checking conditions)
      • Unit - Create 1 Great Hall for AP1_Player at (Center of StartingTownHall <gen>) facing Default building facing degrees
      • Unit - Create 1 Orc Burrow for AP1_Player at (Center of StartingBurrow02 <gen>) facing Default building facing degrees
      • Unit - Order Grunt01 to Move To (Center of Grunt01End <gen>)
      • Unit - Order Raider01 to Move To (Center of Grunt03End <gen>)
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Sound - Set volume of Seagull1 <gen> to 70.00%
      • Sound - Play Seagull1 <gen>
      • -------- Shaman sense that something is wrong --------
      • Unit - Order Shaman01 to Move To (Center of Shaman01Dest <gen>)
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Order Shaman02 to Move To (Center of Shaman02Dest <gen>)
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Order Thrall to Move To (Center of ThrallIntro02 <gen>)
      • Unit - Order Shaman01 to Stop
      • Unit - Make Shaman01 face Thrall over 0.20 seconds
      • Trigger - Turn off WorkingPeon01A <gen>
      • Trigger - Turn off WorkingPeon01B <gen>
      • Trigger - Turn off WorkingPeon02A <gen>
      • Trigger - Turn off WorkingPeon02B <gen>
      • Unit - Order Peon01 to Move To (Center of Peon01A <gen>)
      • Unit - Order Peon02 to Move To (Center of Peon02A <gen>)
      • Cinematic - Send transmission to (All players) from Shaman01 named Shaman: Play No sound and display Warchief, I sense s.... Modify duration: Add 0.00 seconds and Don't wait
      • Wait 4.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Camera - Apply Intro05B <gen> for AP1_Player over 4.00 seconds
      • Cinematic - Send transmission to (All players) from Thrall named Thrall: Play No sound and display Hmmm.... Modify duration: Add 0.00 seconds and Don't wait
      • Wait 1.00 seconds
      • Wait 0.50 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- Thrall casts Far Sight and sees the Sentry Wards --------
      • Sound - Reset all volume channels to 100%
      • Unit - Order Thrall to Orc Far Seer - Far Sight (Position of Thrall)
      • Wait 3.00 seconds
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Fade out over 0.25 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.25 seconds
      • Sound - Setup all volume channels for speech
      • If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)


Trigger:
  • Intro Skipped
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Set IntroSkipped = True
      • -------- Fade Out --------
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • -------- Cleanup --------
      • Trigger - Run Intro Cleanup <gen> (checking conditions)
      • -------- Start AI, Let AI Settle Down --------
      • Trigger - Run Start AI <gen> (checking conditions)
      • Wait 1.00 seconds
      • Cinematic - Turn cinematic mode Off for APG1_Player
      • -------- Fade In --------
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • -------- Start Game --------
      • Trigger - Run Gameplay <gen> (checking conditions)
      • Set InCinematic = False
      • Trigger - Remove Intro Cinematic Q <gen> from the trigger queue
 
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