Soul Ring

Trigger:
  • Custom script: local real InitialMana

This creates a local variable to be used.

Trigger:
  • Custom script: set InitialMana = GetUnitStateSwap(UNIT_STATE_MANA, GetTriggerUnit())

This sets the local variable to the unit's current MP.

Trigger:
  • Custom script: set udg_TempReal = InitialMana

This sets the variable TempReal to the unit's MP before using the ring. We then use TempReal to compare with the unit's current MP.

Both TempReal and InitialMana are real variables.
 
How I write these conditions:

(Mana of (Triggering unit)) Greater than TempReal

(Mana of (Triggering unit)) Greater than (TempReal + 150.00)
 
(Mana of (Triggering unit)) = Mana of Unit which you click and add Triggering unit to Unit

the other part TempReal and (TempReal + 150.00) are different, thats a variable in arithmetic,
arithmetic will show up as 0.00 + 0.00 and you can click each of these to change them 0.00 can be any real number up to the hundredth place, or any real variable/function (including another arithmetic function)... + can be a +, -, x, or / which is plus, minus, times, or divide. Basically making a math equation.

not sure how advanced you are, but i was bored and figured i would explain that in more depth... :/
 
Ok guys, finnally is working. This is the final Trigger. Thanks for helping :D

Trigger:
  • Soul Ring FUNC
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Sacrifice
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Life of (Triggering unit)) Less than or equal to 150.00
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Triggering unit), dealing 1000000000.00 damage of attack type Chaos and damage type Universal
          • Skip remaining actions
        • Else - Actions
          • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 150.00)
          • Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 150.00)
          • Set ITEM_SoulRing_InitialMana = (Mana of (Triggering unit))
          • Wait 10.00 seconds
          • Set ITEM_SoulRing_FinalMana = (Mana of (Triggering unit))
          • Set ITEM_SoulRing_ManaUsed = (ITEM_SoulRing_InitialMana - ITEM_SoulRing_FinalMana)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ITEM_SoulRing_ManaUsed Less than 0.00
            • Then - Actions
              • Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - 150.00)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ITEM_SoulRing_ManaUsed Less than 150.00
                • Then - Actions
                  • Set ITEM_SoulRing_Deduct = (150.00 - ITEM_SoulRing_ManaUsed)
                  • Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - ITEM_SoulRing_Deduct)
                • Else - Actions
 
Many MUI solutions have already been offered.
If he does not use those, I am assuming he doesnt want it to be.
 
I used locals for that purpose. If he doesn't need them, then fine.
 
The thing is I don't really understand. How it would be the last trigger I published with local variables?
 
if the trigger runs twice within the same time-period as the wait it will overwrite the variable for the first one, basically like this:
Trigger:
  • Example
    • Events
      • A unit dies
    • Conditions
    • Actions
      • Set UnitTypeVariable = Unit type of dying unit
      • Wait 60 seconds
      • Unit - Create 1 UnitTypeVariable at center of map


if 2 units die and both are different types of units, at the end of that wait the unit created will only be 1 type, because the variable was changed before the actions were completed, thats what locals fix, they are local to that trigger run, so it cant be overwritten by another trigger
 
The way it is now, only one unit can use the Soul Ring at a time. If you used local variables, like in my example, then several units would be able to use Soul Rings without bugs.
 
if the trigger runs twice within the same time-period as the wait it will overwrite the variable for the first one, basically like this:
Trigger:
  • Example
    • Events
      • A unit dies
    • Conditions
    • Actions
      • Set UnitTypeVariable = Unit type of dying unit
      • Wait 60 seconds
      • Unit - Create 1 UnitTypeVariable at center of map


if 2 units die and both are different types of units, at the end of that wait the unit created will only be 1 type, because the variable was changed before the actions were completed, thats what locals fix, they are local to that trigger run, so it cant be overwritten by another trigger

i lil bit off topic, but doesn't dying unit survive waits too? so why owuld you want to place it in a unit varrible anyway when triggering unit works :p
 
i lil bit off topic, but doesn't dying unit survive waits too? so why owuld you want to place it in a unit varrible anyway when triggering unit works :p

As far as i know dying unit does not survive a wait. The only thing i know which does is everything starting with "triggering XXX".
But the event "a unit dies" got triggering unit == dying unit anyways.
 
I'm pretty sure Dying Unit doesn't survive waits, since that little Event Response taught me to use Triggering Unit whenever possible. Triggering Unit is pretty much a local variable, and in many unit events it takes the place of other Event Responses. Therefore Triggering Unit > Dying Unit.

Also GFreak's trigger was just to demonstrate the SUI of the OP's usage of globals, as compared to the MUI of using locals.
 
i lil bit off topic, but doesn't dying unit survive waits too? so why owuld you want to place it in a unit varrible anyway when triggering unit works :p

even if it stays you would use a variable because it is a function call, variable checks are more efficient, in jass you start a lotta functions that are part of triggers like this:
[ljass]local unit u = GetTriggerUnit()[/ljass]
so that you dont have to spam the GetTriggerUnit() function (triggering unit function)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top