SPELL CONTEST | theme: Hell | 29.06.08 - 13.07.08

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Darthfett

Aerospace/Cybersecurity Software Engineer
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UPDATED, now that I have Newgen again! (Thanks KC!)

I commented a lot more lines, and lowered the amount of lines in the code. I also improved the speed of it, and improved the readability a lot.

I also made sure all the leaks were taken care of.

I tried to make the fires partially seethrough, and I also made them much smaller, so that players will still be able to see through the thick demonic haze. :p
 

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  • Spell Contest - Fire Haze by Darthfett.w3x
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bananaHUNT

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^Maybe you should do a reversed christian cross for the hell theme :) like:

.....x.....
.....x.....
.....x.....
..xxxxx..
.....x.....
 

UndeadDragon

Super Moderator
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447
Good idea....

I might try that :p

I will see what it looks like and possibly change it in a couple of mins. (Easily configurable)

EDIT: Ok, the newest one (hopefully the last).

This time the cross goes like a reverse crucifix:

-------
---X---
---X---
--XXX--
---X---
-------
 

Andrewgosu

The Silent Pandaren Helper
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716
Isn't just a spell already implementable?

However, if you mean configuration options, then they would be nice to have.
 

cr4xzZz

Also known as azwraith_ftL.
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Are the extra effects from UMSWE allowed?
And is there any limit in the number of attachment systems?
 

Andrewgosu

The Silent Pandaren Helper
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Are the extra effects from UMSWE allowed?
And is there any limit in the number of attachment systems?

If UMSWE means World Editor Unlimited, then, no.

I don't support that World Editor add-on at all.
 

The Undaddy

Creating with the power of rage
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Isn't just a spell already implementable?

However, if you mean configuration options, then they would be nice to have.

Configuration options I always have :p
But spells that have a lot of dummy units,spells,buffs,etc. can be a pain in the *** to import :D
 
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>But spells that have a lot of dummy units,spells,buffs,etc. can be a pain in the *** to import
That's why there should be Configuration Header, where the constants can easily be changed.
 

The Undaddy

Creating with the power of rage
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>But spells that have a lot of dummy units,spells,buffs,etc. can be a pain in the *** to import
That's why there should be Configuration Header, where the constants can easily be changed.

How can the configuration header help the user import dummy stuff? o_O
Unless it has some hidden configuration copy-paste stuff function to copy them all :D
 

Viikuna

No Marlo no game.
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Are the extra effects from UMSWE allowed?

UMSWE is part of NewGen right? So I think it is allowed, since NewGen is allowed.
 

jnZ

I
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heres my spell:
Field of Death



Changelog

v 1

- comepletly GUI (only custom scripts to remove leaks)
- MUI = NO / MPI = YES
- comfortable testing map

v 2
- changed testing map
- effect changes
FIXED:
@ jnZ

I believe you're spell is in violation of the rules:


And it looks like you tried to use localized globals (Tried because you've done it wrong). You do something like local effect WDEffect and I thing that would be counted as a GUI-JASS hybrid.
- minor tooltip changes
- added zombie movement
- changed zombie spawning


Screenshots:
wdpic02pn0.png

wdpic03dw6.png
 

Attachments

  • SPELL Contest - jnZ.w3x
    26.9 KB · Views: 215
  • SPELL Contest - jnZ v2.w3x
    26.7 KB · Views: 231

AdamGriffith

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@ jnZ

I believe you're spell is in violation of the rules:
Note! No GUI-JASS hybrids (pseudo locals, etc.)! They are not allowed.

And it looks like you tried to use localized globals (Tried because you've done it wrong). You do something like local effect WDEffect and I thing that would be counted as a GUI-JASS hybrid.
 

jnZ

I
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i dont know how to destroy effects otherwise, the only thing i could do/did before is creating units with the effect models and add timers to them. btw what did i do wrong? thats how i read it in a tutorial about using locals in GUI
 

Flare

Stops copies me!
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Here's a temporary solution to the patch issue (haven't tried it out yet, because I just re-installed). If it doesn't work, then I second the extension :p

@jNz:
otherwise, the only thing i could do/did before is creating units with the effect models and add timers to them
What's wrong with doing it that way? I doubt you can lose points for using a dummy unit for effects (unless it results in leaks :p) and it's adhering to the rules

btw what did i do wrong?
You declared a totally new local (the global variable WDEffect is actually udg_WDEffect :p) instead of localizing the global
 
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