Spell help - Color Bomb

Wratox1

Member
Reaction score
22
i need some help/directions on an ability im trying to make.

Color Bomb - Throws a Color Bomb at target location and turns all tiles inside a radius of 800 to your color!

I thought it would be simple, but i have forgot alot:( I couldnt think of any good point target spell except channel, but i couldnt get the missile art to work..

i want the ability to act like some sort of grenade.

I want the missile art to be "Abilities\Weapons\MakuraMissile\MakuraMissile.mdl"

I didnt find any other model that fits with this icon

if you know of any other models that goes well with that icon please let me know:)

so, if someone know of a point targeted ability that would work for this spell please tell me and also what fields to adjust:D or atleast the important ones.

i am going to use a trigger, since the tiles are destructibles and i dont know any ability that changes a group of destructibles to another type.

or if you got any other good information that will help me make this spell.

cherios //wratox
 
Well you can base your ability on a area of effect spell, like Flame Strike (Human Hero Ability), change the art, add a buff "Changed Color" to the units on the area affected. Then make a trigger for the units that have this buff, making them change color (I don't know if this is possible without making them change to your team). Hope I helped.
 
well, wont that ability destroy destructibles? since its not units im going to convert, its destructibles.. but the trigger part is easy.

EDIT: i solved it using healing spray:

Data - Missile Count = 1
Data - Wave Count = 1

and the other values set to 0

and i use this trigger(its not really comlete but you get the idea)

Trigger:
  • Color Bomb
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Color Bomb new
    • Actions
      • Set tmp_point = (Target point of ability being cast)
      • Destructible - Pick every destructible within 350.00 of tmp_point and do (Actions)
        • Loop - Actions
          • Set tmp_point2 = (Position of (Picked destructible))
          • Destructible - Remove (Picked destructible)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 1 (Red)
            • Then - Actions
              • Destructible - Create a Red at tmp_point2 facing 0.00 with scale 1.00 and variation 0
            • Else - Actions
 
well, wont that ability destroy destructibles? since its not units im going to convert, its destructibles.. but the trigger part is easy.

Oh well i misunderstood, thought you wanted to target units. Well if the targets are destructibles, I think I can't help you :rolleyes:

What you could do is change Level X - Stats - Targets Allowed, to the targets you want, I don't remember if there is a Destructible target, but you could only uncheck the unit targets.

EDIT: Never mind, you solved it while I was writting ^-^
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top