I
IKilledKEnny
Guest
Care to explain what Omnislash is?
Set EG[1] = (Units within 600.00 of o_current_loc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of o)) Equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and ((((Matching unit) is sleeping) Not equal to True) and (((Matching unit) is Magic Immune) Not equal to True) and (((Matching unit) is hidden) Note equal to True)
Yes, he should be bouncing to more than one target.thx for the tutorial everything works fine except 1 thing:
should he be bouncing from 1 enemy to another because myne only attack 1 enemy and then stops the omnislash i dont know why
Unit - Cause o to damage t, dealing ([I]Random real number between 150.00 and 250.00[/I]) damage of attack type Hero and damage type Normal
Set EG[1] = (Units within 600.00 of o_current_loc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of o)) Equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and ((((Matching unit) is sleeping) Not equal to True) and (((Matching unit) is Magic Immune) Not equal to True) and (((Matching unit) is hidden) Note equal to True)
Scroll down in the condition selection area and at the way bottom it should say "and", click that and enter your two conditions.
Unit - Cause o to damage t, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
What if i want the damage done to be equal to the damage of the caster? For example, the blademaster has 50-70 attack damage. I couldnt find the trigger that takes of the damage of caster.
Unit - Move o instantly to tl