Stopping a trigger, including running instances.

Demerzel2

New Member
Reaction score
0
I want to make a trigger stop TOTALLY, as in I want the running instances of the trigger to end as well:

I have this nested loop: Inner one summons one skeleton warrior and is executed thrice.

Outer loops summons one skeleton archer 99999 times with 4 seconds between each spawn.

So basically this summons four units every 4 seconds, but I want this trigger to stop completely if the summoning structure is destroyed.. The 'turn off' trigger won't end running instances.

GUI please, and thank you :).
 
for every loop exitwhen someglobal
trigger shoud have same flag at begining

if someglobal then
return
endif

if you set someglobal to false trigger will stop and wont execute anymore.

for jass - triggeraction removal do job.

also you may return directly from loops if your triggers dont need cleanup.
 
Remove trigger action doesn't stop the current instances.

You can check every loop if some boolean is true or false, or use a periodic event to spawn skeletons and turn off the trigger when you want.
 
post map or and code i will add breakpoints.

note: removing trigger action cause major memory leak, this is not recommended way of stoping trigger.
 
I didn't quite understand what you mean..

Here's the first trigger:

Trigger:
  • Boneyard 1
    • Events
      • Unit - A unit enters Boneyard 1 Trigger <gen>
    • Conditions
      • (Boneyard 0247 <gen> is alive) Equal to True
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Triggering unit)) Equal to Hunter
          • (Unit-type of (Triggering unit)) Equal to Kindred Spirit
          • (Unit-type of (Triggering unit)) Equal to Monk
          • (Unit-type of (Triggering unit)) Equal to Warlock
          • (Unit-type of (Triggering unit)) Equal to Shadowalker
    • Actions
      • For each (Integer B) from 1 to 999, do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 3, do (Actions)
            • Loop - Actions
              • Unit - Create 1 Skeleton Warrior for Player 11 (Dark Green) at (Random point in Boneyard 1 <gen>) facing Default building facing degrees
              • Unit - Order (Last created unit) to Attack-Move To (Random point in Boneyard 1 Trigger <gen>)
          • Unit - Create 1 Skeleton Archer for Player 11 (Dark Green) at (Random point in Boneyard 1 <gen>) facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To (Random point in Boneyard 1 Trigger <gen>)
          • Wait 4.00 seconds


Can you please clarify your reply? I didn't quite follow.. Thanks.
 
Trigger:
  • if GraveYard is dead == true then
    • skip remaining actions
    • else
    • do nothing


before internal loop
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top