Targeted triggered spell, how should I?

Don

Rise with the Fallens!
Reaction score
52
Ok, i'm working on a targeting spell, based on warden's Shadow Strike.

And i want to add an effect to the target. What event should I take so that when spell reaches target, the effect start?

I tried with finished the efffect of an ability and is casting an ability but it does not work how i want.

What event is the best to take?
 
Do distance/time to figure out the speed, wait that long, and add it then. This can cause bugs if the unit moves while it's being casted. The missile will reach but the effect can be early or late.
 
Base the spell off channel and have it create a dummy unit which periodically moves to the target. Each time its move check the area around it for the dummy unit. If the target is found kill/remove the dummy unit and have a new dummy unit cast shadow strike on the unit + what ever effects you want.
 
You can set effects in the ability editor(object editor ability tab).
 
Base the spell off channel and have it create a dummy unit which periodically moves to the target. Each time its move check the area around it for the dummy unit. If the target is found kill/remove the dummy unit and have a new dummy unit cast shadow strike on the unit + what ever effects you want.

i recommend this idea

Do what he says

create a dummy.. move him to the target.. Then check when he is in range. Remove the dummy. then add ur special effect
 
Yeah looks like it's the best way!

You can set effects in the ability editor(object editor ability tab).

Duh!

I want triggered effect with a target unit, not abiility effect... >.>
 
Not sure if this works...

Event: Unit casts an ability
Condition: Ability = Shadow Strike
Action:
Set Variable Unit = Target unit of ability being cast
Turn on Trigger xxx

Trigger xxx
Event: Every 0.3 seconds
Condition: Variable Unit has buff Shadow Strike = True
Action:
Whatever effect you want
Turn off this trigger

Its not MUI, if you want that I think just make Variable Unit an Array of 1000 and make an integer variable for the array number, add +1 to that every time and for trigger xxx remove the condition and do like for Loop Integer (Variable Int -1 to Variable Int +1) If Variable Unit [Int A] has buff shadow strike = true then apply effect.

Not sure if this works/if you still want help with your problem. I think the other way is a bit complicated and also not MUI.
 
Yeah this seems good aswell, i'll try that tonight, thanks for the tip! :thup:
 
This should work, it is leakproof and MUI
Set X to 'Art - Missile Speed' of your spell in the object editor.
Set Y to the desired special effect.

Code:
Events:
 - Unit starts the effect of an ability
Conditions:
 - Ability being cast is equal to Shadow Strike
Actions:
 - set temp_point1 = position of casting unit
 - set temp_point2 = position of target of ability being cast
 - set temp_real = (distance between temp_point1 and temp_point2) / X 
 - Custom script:   call RemoveLocation (udg_temp_point1)
 - Custom script:   call RemoveLocation (udg_temp_point2)
 - wait temp_real seconds
 - set temp_point1 = position of target of ability being cast
 - create special effect at temp_point1 using Y
 - destroy last created special effect
 - Custom script:   call RemoveLocation (udg_temp_point1)
 
Yep, i'll look which one is the best by rtst, thanks for your help everyone!
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top