The Spell Request Thread! (2nd)

can i request for another one? here:

Spell Name: WEAVING ATTACK (PASSIVE)

Code Preference: GUI, if possible. (but if it's easier in vjass then go ahead.)

Spell Type: MUI

Description:
Occasionally [Hero] will attack its target twice in every x attacks.
(Doesn't matter if hero changes target; missed attacks are counted, but not the bonus attacks.)

Level 1: 7 attacks
Level 2: 5 attacks
Level 3: 3 attacks


Others:
Sample Hero must be ranged.
Special efects should show on hero's both hands if the next attack is about to trigger the skill.
Preferably this : Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Play soundeffect EntanglingRootsTarget1.wav
when the bonus attack is released. Be sure also that the bonus attack should come
directly from the Hero, not just from an illusion or any dummy unit.
(So that the bonus attack will inherit other skills such as bash, crit, autocasts, miss chances, etc., etc.)

EDIT: +rep for the chronomites!
 
Excuse you? He has probably 20 requests for spells a day, what map ISN'T he working on is the correct reply.

But that wasn't my question...Whoareyou. said that he was doing work on his map, so I wondered which project he was working on, that was all.
 
can you create spell
passive ShockWave
level 1 5 %
level 2 10%
level 3 15 %
level 4 20 %
level 5 25 %
with 600 AoE KnockBack
create it with GUI
 
Spell Name>Passive ShockWave with KnockBAck
Spell Type>GUI if possible
Spell Discription>every 20% unit Attacked will deal Effect ShockWave with 600 AoE Also have KnockBack
 
Spell Name: Twilightning

Code Preference: GUI

Spell Type:
MUI

Description:
Four levels. 600 cast range. A chain lightning that bounce to enemies within 400 range of the primary target for 2/3/4/5 times , dealing 60/80/100/120 damage on primary target and 25% less for each bounce. At the end of the bounce , the lightning will turn into a healing wave and bounce back to the caster and to nearby allies healing them for the total damage dealt and 25% less for each bounce. Healing wave bounce 1/2/3/4 times. 105/130/155/170 mana cost , 23/21/19/17 seconds cooldown.

Other Remarks: Preferably a blue lightning for damage and a white lightning (healing wave) for healing.

twilightning.jpg


Thanks alot! :)

Edit: Oh I forgot to add this. Twilightning can only be casted on heroes but is able to bounce to creeps and heroes but not on creeps and bounce to heroes. Thank you!
 
ijal, please avoid double posting. Edit your posts if you want to post again if nobody has posted.

Example of double posting:
1) You
2) You
3) Me
 
I apologize for the delay. Currently overseas thus the spell making will halt for a couple of days.
 

Attachments

  • Harbringer.w3x
    40.8 KB · Views: 354
  • Soul Management.w3x
    41.3 KB · Views: 322
ayanami, there's a bug in chronomites. when you manually cast it, the hero's animation speeds up. also, the attack speed bonus doesn't have status buff on caster.

EDIT: just noticed that there's something wrong with it. hero attacks target "A" 4x with the skill, so the slow stacks 4x to target "A"; as it attack target B once, the target B is slowed with 5 times stack rate. can u make it this way: hero attacks unit A 4 times, attackspeed is increased 4 times and unit A is slowed 4 times. then attack unit B twice, unit B is slowed 2x, hero's attackspeed gained is 6x.
 
If you're not to busy, could I make a request?

Spell Name
Mystic Dome

Code Preference: GUI

Spell Type: MUI

Description: A toggle-able unit spell that drains 5 mana per second while active. When active, it prevents enemy units from coming within a 400 range of the casting unit.

Other Remarks: If you could somehow make a dome/sphere-ish special effect appear while it's active, that would be great.
 
ayanami, there's a bug in chronomites. when you manually cast it, the hero's animation speeds up.

EDIT: just noticed that there's something wrong with it. hero attacks target "A" 4x with the skill, so the slow stacks 4x to target "A"; as it attack target B once, the target B is slowed with 5 times stack rate. can u make it this way: hero attacks unit A 4 times, attackspeed is increased 4 times and unit A is slowed 4 times. then attack unit B twice, unit B is slowed 2x, hero's attackspeed gained is 6x.

Oh, okay. But mind if I do it in vJASS? Would be easier.
 

Attachments

  • Soul Strings.w3x
    22.6 KB · Views: 334
Had some spare time, so I did Mystic Dome :p

@Ayanami
Weren't you going to edit the map before uploading it? For the soul management.
 
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