vex8118
New Member
- Reaction score
- 2
i REALLY cant be arsed to read so much text....it is pain....i had a VERY tiering day...
think of it like this:
you jsut made like 20 pages of text and expect people to just go like *poof* i read it it is good or bad. When someone forces me to read 20 pages of text i expect something in return
I will give you a little tip for the next time you do these things:
1. MAKE IT READABLE
use colors, use underline, bold and italic, make a sort of pattern so that people follow it.
mark important with green irrelevant with brown, data with red, and things like that.
makes up for a way easier reading.
2. TRY TO KEEP IT SHORT
we do not really need to know the every little piece of data in order to tell you if the hero idea is good. I do appriciete when people are precise, and that is good, but balacing is completly up to you. there is no need to give information about all the minor data on spell levels and such, it is just makign the threat longer and giving people who are "judgeing the idea" no real help.
Spell descriptions were basically all people needed, posiblly note that spell has "long cooldown" or "very short cooldown (aka spammable). Attributes and all that, needless...
Specially since in regular wc3, 2 intelect bonus over 2 agy bonus makes absolutly no difference.
Work on getting things simplified for the mases, because not everyone has enough time and patience to read it all, no matter how much effort you've put into it..
Thanks for your suggestion but the truly dedicated mapmaker that I need will read the all of this important information without needing Format or Shortness. It's really only one page... I want them to make the Ormus Maiden as good as my idea, which is nearly perfect.