Events
Timer - timerChannelComplete[1] expires
Conditions
Actions
Game - Display to (All players) for 45.00 seconds the text: Timer has expired.
I dont get your trigger, does it run a trigger when a timer expires?
Timer
Events
Time - timerChannelComplete[1] expires
Conditions
Actions
Game - Display to (All players) for 45.00 seconds the text: Timer has expired.
can you post the trigger where u made the timer start (with all the start, create, show, etc... things)
That way, i can see if there is a mistake in soething else then this! cause i cannot find any mistake in this one!
And is your timer used in another trigger or anything?
Start Timer
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Start Timer
Actions
Countdown Timer - Start timerChannelComplete[1] as a One-shot timer that will expire in 7.00 seconds
Set timerChannelComplete[1] = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Test
Code:Actions Countdown Timer - Start timerChannelComplete[1] as a One-shot timer that will expire in 7.00 seconds [B][SIZE="4"]Set timerChannelComplete[1] = (Last started timer)[/SIZE][/B] Countdown Timer - Create a timer window for (Last started timer) with title Test
Try this and if it doesnt work, tell me what happen!
You should first CREATE the timer, then set the variable, then start that timer using the variable. No wonder it doesn't work
timer
event
Unit - A unit Starts the effect of an ability
condition
(Ability being cast) Equal to Start Timer
action
countdown timer - start (variable of your timer, it doesn't need "set variable" action, just a name, no array, only the tipe, timer) as a one shot timer that will expire in 7.00
Countdown Timer - Create a timer window for (timer name, with variable, same as above action) with title Test
timer
event
timer - (timer name, the timer variable) expires
condition
action
Game - Display to (All players) for 45.00 seconds the text: Timer has expired.
if it is working please give me +rep, i need it
WHAT???? it doesn't work? are the timer still shown?
Events
A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Start Timer
Actions
Timer - Start timerChannelComplete as a One-shot timer expiring at 7.00 seconds
Set timerChannelComplete[1] = (Last started timer)
Timer - Create a timer window for timerChannelComplete[1] with the title: ...
Set tCCwindow[1] = (Last created timer window)
Events
Timer - timerChannelComplete[1] expires
Conditions
Actions
Timer - Destroy tCCwindow[1]
Game - Display to (All players) for 45.00 seconds, the text: ...
Set timerChannelComplete[1] = (Last started timer)