The thing you have to do is to create two variables for the (Target point) and (Unit group).
I haven't accessed WE in 5 years, so I'll try my best to code them for you. And I've probably forgotten some techniques already (like MUI, memory leak cleaning, so you're going to figure these things out)
And I'll be honest, I'm not sure if what I'm doing actually works. I know that it probably generates a thousand leaks, but other than that, I'm not so sure.
First:
CastPoint - Point variable
OutsideRadius - Unit group variable
InsideRadius - Unit group variable
Distance - Real variable
Trigger:
First Trigger
Events
Unit - Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your Ability
Actions
Set CastPoint = (Casting point)
Unit Group - Pick every unit and do (actions)
Do - Actions
Unit Group - Add (Picked unit) to (OutsideRadius)
Unit Group - Pick every unit in (Your Radius) units around (CastPoint) and do (actions)
Do - Actions
Unit Group - Add (Picked unit) to (InsideRadius)
Unit Group - Remove (Picked unit) from (OutsideRadius)
Trigger - Turn on Second Trigger
Wait (Your Duration) seconds
Trigger - Turn off Second Trigger
Trigger:
Second Trigger - Initially Off
Events
Time - Every 0.20 seconds of the game
Conditions
Actions
Unit Group - Pick every unit in (InsideRadius) and do (actions)
Do - Actions
Set Distance = Units between (CastPoint) and (Positiong of (Picked Unit))
If all (conditions) are true, then do (actions), else do (actions)
If - Conditions
Distance is greater than (Your Radius)
Do - Actions
Unit - Move (Picked unit) to (CastPoint offset by (Your Radius - 20) towards (Integer(Angle between CastPoint and (Position of (Picked Unit)))) degrees
Else - Actions
If (Distance is greater than (Your Radius + 100)) then (Unit Group - Remove (Picked unit) from (InsideRadius)) and (Unit Group - Add (Picked unit) to (OutsideRadius))
Unit Group - Pick every unit in (OutsideRadius) and do (actions)
Do - Actions
Set Distance = Units between (CastPoint) and (Positiong of (Picked Unit))
If all (conditions) are true, then do (actions), else do (actions)
If - Conditions
Distance is less than (Your Radius)
Do - Actions
Unit - Move (Picked unit) to (CastPoint offset by (Your Radius + 20) towards (Integer(Angle between CastPoint and (Position of (Picked Unit)))) degrees
Else - Actions
If (Distance is less than (Your Radius - 100)) then (Unit Group - Remove (Picked unit) from (OutsideRadius)) and (Unit Group - Add (Picked unit) to (InsideRadius))
This allows multiple units to use the same ability
Trigger 1:
Events
- Units Starts the effect of an ability
Conditions
- Ability being cast is equal to name of ability
Actions
- Set POINTA = Position of triggering unit
- Create a dummy at POINTA
- Add a X second generic expiration timer for last created unit
- Add last created unit to DUMMYGROUP
-Custom Script: Call RemoveLocation (udg_POINTA)
Trigger 2:
Events
- Every 0.1 seconds of game time
Conditions
- Number of units in DUMMYGROUP is Greater than 0
Actions - Pick Every Unit inDUMMYGROUP -- Set UNIT= Picked unit -- Set POINTA= Position ofUNIT -- Set TARGETGROUP= Units within X range of POINTA -- Pick Every Unit in TARGETGROUP --- If --- Picked unit belongs to an enemy of UNIT --- Then - Actions ---- Set POINTB= Position of picked unit
----- If ------ Distance betweenPOINTA and POINTB is greater than X-100 ----- Then - Actions ------ Set POINTC=POINTB offset by 25 towards Angle fromPOINTBtoPOINTA ------ Move picked unit to POINTC ------ Custom Script: Call RemoveLocation(udg_POINTC) ----- Else ------ Do Nothing ----- Custom Script: Call RemoveLocation (udg_POINTB) ----- Else ------ Do Nothing -- Custom Script: Call DestroyGroup (udg_TARGETGROUP) -- Custom Script: Call RemoveLocation (udg_POINTA)
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences