The thing you have to do is to create two variables for the (Target point) and (Unit group).
I haven't accessed WE in 5 years, so I'll try my best to code them for you. And I've probably forgotten some techniques already (like MUI, memory leak cleaning, so you're going to figure these things out)
And I'll be honest, I'm not sure if what I'm doing actually works. I know that it probably generates a thousand leaks, but other than that, I'm not so sure.
First:
CastPoint - Point variable
OutsideRadius - Unit group variable
InsideRadius - Unit group variable
Distance - Real variable
Trigger:
First Trigger
Events
Unit - Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your Ability
Actions
Set CastPoint = (Casting point)
Unit Group - Pick every unit and do (actions)
Do - Actions
Unit Group - Add (Picked unit) to (OutsideRadius)
Unit Group - Pick every unit in (Your Radius) units around (CastPoint) and do (actions)
Do - Actions
Unit Group - Add (Picked unit) to (InsideRadius)
Unit Group - Remove (Picked unit) from (OutsideRadius)
Trigger - Turn on Second Trigger
Wait (Your Duration) seconds
Trigger - Turn off Second Trigger
Trigger:
Second Trigger - Initially Off
Events
Time - Every 0.20 seconds of the game
Conditions
Actions
Unit Group - Pick every unit in (InsideRadius) and do (actions)
Do - Actions
Set Distance = Units between (CastPoint) and (Positiong of (Picked Unit))
If all (conditions) are true, then do (actions), else do (actions)
If - Conditions
Distance is greater than (Your Radius)
Do - Actions
Unit - Move (Picked unit) to (CastPoint offset by (Your Radius - 20) towards (Integer(Angle between CastPoint and (Position of (Picked Unit)))) degrees
Else - Actions
If (Distance is greater than (Your Radius + 100)) then (Unit Group - Remove (Picked unit) from (InsideRadius)) and (Unit Group - Add (Picked unit) to (OutsideRadius))
Unit Group - Pick every unit in (OutsideRadius) and do (actions)
Do - Actions
Set Distance = Units between (CastPoint) and (Positiong of (Picked Unit))
If all (conditions) are true, then do (actions), else do (actions)
If - Conditions
Distance is less than (Your Radius)
Do - Actions
Unit - Move (Picked unit) to (CastPoint offset by (Your Radius + 20) towards (Integer(Angle between CastPoint and (Position of (Picked Unit)))) degrees
Else - Actions
If (Distance is less than (Your Radius - 100)) then (Unit Group - Remove (Picked unit) from (OutsideRadius)) and (Unit Group - Add (Picked unit) to (InsideRadius))
This allows multiple units to use the same ability
Trigger 1:
Events
- Units Starts the effect of an ability
Conditions
- Ability being cast is equal to name of ability
Actions
- Set POINTA = Position of triggering unit
- Create a dummy at POINTA
- Add a X second generic expiration timer for last created unit
- Add last created unit to DUMMYGROUP
-Custom Script: Call RemoveLocation (udg_POINTA)
Trigger 2:
Events
- Every 0.1 seconds of game time
Conditions
- Number of units in DUMMYGROUP is Greater than 0
Actions - Pick Every Unit inDUMMYGROUP -- Set UNIT= Picked unit -- Set POINTA= Position ofUNIT -- Set TARGETGROUP= Units within X range of POINTA -- Pick Every Unit in TARGETGROUP --- If --- Picked unit belongs to an enemy of UNIT --- Then - Actions ---- Set POINTB= Position of picked unit
----- If ------ Distance betweenPOINTA and POINTB is greater than X-100 ----- Then - Actions ------ Set POINTC=POINTB offset by 25 towards Angle fromPOINTBtoPOINTA ------ Move picked unit to POINTC ------ Custom Script: Call RemoveLocation(udg_POINTC) ----- Else ------ Do Nothing ----- Custom Script: Call RemoveLocation (udg_POINTB) ----- Else ------ Do Nothing -- Custom Script: Call DestroyGroup (udg_TARGETGROUP) -- Custom Script: Call RemoveLocation (udg_POINTA)
I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.