Trigger Running Itself An Infinite Amount Of Times (For No Reason?)

zaqer50

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I have a trigger to create an invisible Dummy unit on the ground and then have another unit, created high in the air, to cast chainlightning on it, thus creating the effect of lightning striking from the sky. For some reason though, the trigger is running itself an infinite amount of times (until it uses all your ram and crashes wc3)

I was hoping someone could look at the code and hopefully explain what I've done wrong.

Code:
Ion Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        Set ION_Caster = (Triggering unit)
        Set ION_Target_Loc = (Target point of ability being cast)
        -------- LIGHTNING TARGET --------
        Unit - Create 1 Dummy2 for (Owner of ION_Caster) at ION_Target_Loc facing Default building facing degrees
        Set ION_Target = (Last created unit)
        Unit - Pause ION_Target
        -------- LIGHTNING SOURCE --------
        Unit - Create 1 Dummy for (Owner of ION_Caster) at ION_Target_Loc facing Default building facing degrees
        Set ION_Source = (Last created unit)
        Unit - Add Crow Form to ION_Source
        Animation - Change ION_Source flying height to 1000.00 at 1000000000.00
        Unit - Add LightningFX  to ION_Source
        Unit - Order ION_Source to Orc Far Seer - Chain Lightning ION_Target
        Unit - Add a 2.00 second Generic expiration timer to ION_Source
        Unit - Add a 2.00 second Generic expiration timer to ION_Target

Any help is much appreciated.
 
The event is casting an ability and one of the actions is casting an ability = infinite loop
 
Aww, hell. I forgot I took off the conditions while I was testing it... Anyways, thanks a bunch. And I just realized I put this in the the wrong forum, whoops.
 
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