Larcenist
REP: Respect, Envy, Prosperity?
- Reaction score
- 211
Have you ever played an Aeon of Strife-type map and felt that "This needs more strategy into it"?
Have you ever played a strategy-type map and felt that "This needs more man- to man, real-time action into it"?
I have, and so I had an epiphany; Someone has to make an Aeon of Strife-type map that circulates around strategy.
The result is this:
Twilight Crusade:
Current members of this project:
Larcenist (Triggers)
Flare (Triggers)
TheDamien (Triggers)
WastedSavior (Terrain)
Systems and gameplay:
Unlike a lot of AoS maps circulating the battlenet this one has it's main focus on strategy; tactics and counter-tactics.
With a lot custom systems and available options for each player it will take some quick thinking and a lot of teamwork to last throughout the game.
A few samples of these systems:
Custom Damage detection (Made by TheDamien):
An awesome damage detection system, allowing us to create anything from a fully triggered cleaving attack to unique spells.
Creep-type selection:
In each of the three lanes players can control the abilities of the creeps in any of the lanes. The creeps can be either
defensive, normal or offensive, each and everyone good in their own way with unique custom abilities.
Capturing outposts:
Several outposts are to be spread out across the map, allowing teams to capture them to benefit their team with extra
income and much more.
Creeps with scaling powers:
The power of the creeps spawning for each team will have a power that scales together with the average level of the opposite team's heroes. This to give feeded players a more difficult time.
Possible systems:
Creep control:
Allows player to decrease the amount of creeps spawned in one lane in order to gain some extra force in another one.
Reward system:
Once in a while each player is granted a reward based on the amount of kills/deaths they've got. A natural born killer would
be granted something to help him/her shed innocent blood, while someone who dies a lot would be granted something to help him/her survive.
The terrain (Made by WastedSavior):
The battle takes place on a huge mountain, to give an extra touch to it all. Fight your fights on the mountain or by
the beach.
Unique heroes and abilities (Made by TheDamien, Flare and Larcenist):
The map features unique heroes with just as unique abilities, each and everyone follows the standard "Quality over quantity".
Enhanced with TheDamien's systems to get that little extra.
Current plans:
Instead of adding that Attribute Bonus to each hero that's overused in AoS maps, we're planning on making abilities to fit each hero's gamestyle.
A caster/nuker for example will have a skill that slightly increases the effect of that hero's spells, while a tank will have something to aid him while tanking. Rangers will have a range increasement and similar.
Spell Examples:
Flare's Pyromancer:
Flare's Herbalist:
Larcenist's Heroes:
Paladin:
Witch Doctor:
(New) Overlord:
Stay tuned for updates and further progress.
Have you ever played a strategy-type map and felt that "This needs more man- to man, real-time action into it"?
I have, and so I had an epiphany; Someone has to make an Aeon of Strife-type map that circulates around strategy.
The result is this:
Twilight Crusade:
Current members of this project:
Larcenist (Triggers)
Flare (Triggers)
TheDamien (Triggers)
WastedSavior (Terrain)
Systems and gameplay:
Unlike a lot of AoS maps circulating the battlenet this one has it's main focus on strategy; tactics and counter-tactics.
With a lot custom systems and available options for each player it will take some quick thinking and a lot of teamwork to last throughout the game.
A few samples of these systems:
Custom Damage detection (Made by TheDamien):
An awesome damage detection system, allowing us to create anything from a fully triggered cleaving attack to unique spells.
Creep-type selection:
In each of the three lanes players can control the abilities of the creeps in any of the lanes. The creeps can be either
defensive, normal or offensive, each and everyone good in their own way with unique custom abilities.
Capturing outposts:
Several outposts are to be spread out across the map, allowing teams to capture them to benefit their team with extra
income and much more.
Creeps with scaling powers:
The power of the creeps spawning for each team will have a power that scales together with the average level of the opposite team's heroes. This to give feeded players a more difficult time.
Possible systems:
Creep control:
Allows player to decrease the amount of creeps spawned in one lane in order to gain some extra force in another one.
Reward system:
Once in a while each player is granted a reward based on the amount of kills/deaths they've got. A natural born killer would
be granted something to help him/her shed innocent blood, while someone who dies a lot would be granted something to help him/her survive.
The terrain (Made by WastedSavior):
The battle takes place on a huge mountain, to give an extra touch to it all. Fight your fights on the mountain or by
the beach.
Unique heroes and abilities (Made by TheDamien, Flare and Larcenist):
The map features unique heroes with just as unique abilities, each and everyone follows the standard "Quality over quantity".
Enhanced with TheDamien's systems to get that little extra.
Current plans:
Instead of adding that Attribute Bonus to each hero that's overused in AoS maps, we're planning on making abilities to fit each hero's gamestyle.
A caster/nuker for example will have a skill that slightly increases the effect of that hero's spells, while a tank will have something to aid him while tanking. Rangers will have a range increasement and similar.
Spell Examples:
Flare's Pyromancer:
Flare's Herbalist:
Larcenist's Heroes:
Paladin:
Witch Doctor:
(New) Overlord:
Stay tuned for updates and further progress.