Two quick questions

insaneownage

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1. I have a bullet spell done with triggers with a special locusted bullet unit. How can I make it so the bullet unit can't go over walls? I want it so that when it goes over a cliffed terrain it automatically gets removed from the game.

2. Can anyone suggest a good model for the bullet?
 
1. You will need to use an object motion system, like the Particle system, Simple Entity Engine, or MaDOS. They can all be found at hil ton.gw.oicc am.com .

2. The quillboar's missile looks cool as a bullet.
 
You should use WEU, so that you can make the unit "unselectable" and not locusted; because if it's locusted you cant order it to do things or even kill it I believe...

Go to <http://www.hiveworkshop.com/> for models and search for "bullet"
I think they have one...
 
I wouldn't advise using WEU, because many people have reported having corruption problems with it. Locust is the only way to make it unselectable, and yes you can order it to do things and kill it and pretty much everything else. The only problem is that it isn't counted in Pick Every Unit enums.

BTW, All those systems except for Particle System use vJass, which requires the NewGen World Editor.
 
I wouldn't advise using WEU, because many people have reported having corruption problems with it. Locust is the only way to make it unselectable, and yes you can order it to do things and kill it and pretty much everything else. The only problem is that it isn't counted in Pick Every Unit enums.

But doesn't locust make it so that the unit can't be ordered to do things? :confused:
 
No. Locust just makes the unit unselectable and i think that invulnerable.
 
Locust is the only way to make it unselectable, and yes you can order it to do things and kill it and pretty much everything else. The only problem is that it isn't counted in Pick Every Unit enums.

:banghead:

I wouldn't like Locust if it did that :rolleyes:

You cannot order the unit and kill it in a direct manner, but you can pick it with 2 unit group functions only: "Units of type" and "Units owned by player of type..." as well as kill it and order it manually once the unit is picked.

1. You can then proceed to check the locust's current position's terrain pathability. Might be hard though, considering only walls are supposed to block the bullet :p

2. Check the modelpack in the Resources Submission forum.
 
For the bullet to not go over walls, you can check every X.XX seconds if its height changes, remove it or w/e
 
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