Unit Group issue

DiFm

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It seems that some value in the object editor makes the unit not count in unit groups. is it Locust? I tried check units in unit group with unit type shadow but it keeps saying 0 so i wonder if its coz of locust or what other reason?
 
Yeah, units with locust can't be detected by Pick units in Unit Group actions :S
 
thats pretty annoying any way to bypass it? I want invulnerable units with no selection.

Actually I want the units as an effect and since you cant give order to effects i need units.
 
I believe that you can use Ghost (Visible), it will make a unit unselectable but still visible :D
 
öke cool thanks :) but i ended up with changing unit groups to claculate the distance instead.:)
 
You can pick units with locust, but they just can't be picked by "Units in Region" or "Units in Range".

Instead, try picking units of Type (MY_UNIT_THAT_HAS_LOCUST) and adding a condition that checks if the distance between the unit and the location is less than a certain amount, or if the unit is inside a rect.
 
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