Unit level increase

You can only increase heroes levels (not non-hero unit's).
-For non-heroes you will have to replace them with another unit.

To increase a certain hero-type of unit you can do this:

Trigger:
  • TriggerName
    • Events
      • *Your_Timer* Expires
    • Conditions
    • Actions
      • Set tempgroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Archmage))
      • Unit Group - Pick every unit in tempgroup and do (Actions)
        • Loop - Actions
          • Hero - Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 1), Show level-up graphics
      • Custom script: call DestroyGroup(udg_tempgroup)
 
hmm. i am making a sheep vs dog vs pig.... same as sheep vs rabbits, but for 3 teams.
the sheeps, pigs and dogs i want to increase in level each 2 minute... should i make new ones that are heroes?
 
>should i make new ones that are heroes?
-Yes, I guess you should.
 
hmm... problem ofc :S

if a hero kills a sheep, two of the other kind (dog and pig) is spawnd at the enemies area, but this trigger only levels up allready existing units :S

how ti fix it so it levels up the original :S
 
Assign variables to them, when the game starts. Then level up all variable-units.
 
have assigned the variables, but i cant find the action commands to level them up :S
care to add GUI code?
+rep
 
Same as above (second post), just remove the whole unit -group and change (Picked unit) into *Unit_Variable*. -One for each *Unit_Variable*
 
okei, now i got that...

but i cant find my unit-type variable in the variable selection :S (u ment to change the bold spot right?)

Code:
Creeps Level
    Events
        Time - Level_up expires
    Conditions
    Actions
        Set Tempgroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Sheep))
        Hero - Set [B][I](Picked unit)[/I][/B] Hero-level to 1, Hide level-up graphics
 
okei, now i got that...

but i cant find my unit-type variable in the variable selection :S (u ment to change the bold spot right?)

Code:
Creeps Level
    Events
        Time - Level_up expires
    Conditions
    Actions
        Set Tempgroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Sheep))
        Hero - Set [B][I](Picked unit)[/I][/B] Hero-level to 1, Hide level-up graphics
 
ok.. got that :)

but u ment to change the picked unit right? but there i cant choose the unit-type variable :S... am i just missing the point or what?

Code:
Creeps Level
    Events
        Time - Level_up expires
    Conditions
    Actions
        Set Tempgroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Sheep))
        Hero - Set (Picked unit) Hero-level to 1, Hide level-up graphics
 
make that quadruple posted here:
Trigger:
  • Levels
    • Events
      • Time - Lvlup_timer expires
    • Conditions
    • Actions
      • Set Temp_unit_group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Sheep))
      • Unit Group - Pick every unit in Temp_unit_group and do (Actions)
        • Loop - Actions
          • Hero - Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 1), Hide level-up graphics


for hero - set picked unit hero level to etc....
you do arithmetic, on the first press the arrow hero> level then set triggering unit to picked unit. and on the second value put one.
*note this leaks*

2 variables
Lvlup_timer - guess
Temp_unit_group - unit group
 
eh... just want to say, if you intend to create many units, dont use heroes, they lagg
you could use upgrades for normal units instead
 
No. 1: It leaks...
For upgrades, create custom upgrades from your Object Editor, then do Set Level of Upgrade to (whatever). I cannot use WE now, maybe later. Sorry.
 
:p sooo, i cant find a upgrade that will set my unit-level +1 only armor, mana boosts and such :S
 
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