Upgrade synergy.

Demerzel2

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If a player researches an upgrade, I'd like to raise the level of a non-hero ability. The unit with the ability is the Necromancer, the spell is called Amplify Damage.
 
Use one of the actual upgrades in the map. Go to the object editor, then click on the upgrade tab. I usually use skeletal mastery. In 'Data Affect 1 - Ability Effected' select the ability that you want to level up.

Then in the trigger editor, do something like...

Trigger:
  • Unit Upgrade
    • Events
      • Unit - A unit Finishes an upgrade
    • Conditions
      • (Researched tech-type) Equal to Iron Plating (Global Upgrade)
    • Actions
      • Player - Set the current research level of Creep Armor (Latent Upgrade) to (Execution count of (This trigger)) for (Picked player)


Of course, change Iron Plating to whatever your upgrade is. Then each time this upgrade is researched, your ability will be leveled up once.
 
No need for any of this, there is an upgrade property that increases a level of an ability. "Ability Level Bonus"
 
No need for any of this, there is an upgrade property that increases a level of an ability. "Ability Level Bonus"

Which is exactly what I just explained. I added the trigger part to explain how it can be done in any situation. i.e. change "player finishes an upgrade" to "game time -10 minutes" or "a unit dies" or whatever he wants it to be.
 
Trigger:
  • Player - Set the current research level of Creep Armor (Latent Upgrade) to (Execution count of (This trigger)) for (Picked player)


I don't get it.. won't creep armor also be an upgrade? That ability level bonus doesn't work. It doesn't do anything, I tried.
 
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