Andrewgosu
The Silent Pandaren Helper
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Warcraft II: Tides of Darkness
The Horde is preparing to launch an assault against the mainland of Lordaeron. Orgrim Doomhammer - Warchief of the Orcish Hordes and Ruler of the Blackrock Clan - has ordered you to establish a small outpost on Lordaeron's southern shores.
To secure the Zul'dare region as Doomhammer demands you will need to construct a Barracks and several Farms to feed your troops. Your success may help us determine the extent of the pathetic Human defenses and what resistance they can offer against our forces.
Mission:
- Build four Farms
- Build a Barracks
Our spies report that a band of Human soldiers have captured a war party led by Troll commander Zul'jin and have taken them to a secret prison near the township of Hillsbrad. Seeing an opportunity to place these captives in debt to the Horde, Doomhammer sends you to ransom Zul'jin and his Trolls and return them to their own encampment nearby.
The Warchief believes that this raid upon the unsuspecting prison will strike terror into the hearts of those who would dare resist the Horde.
Mission:
- Rescue Zul'jin
- Return him to the Circle of Power
Chapter 3 - Southshore
In preparation for a final strike on Hillsbrad, the Warchief directs you to begin construction of facilities for the Orcish Armada near the Southshore region. Zul'jin and his Trolls, eager to take revenge upon the Humans who imprisoned them, have agreed to aid the Horde by supplying Axethrowers and Destroyers to assist in defending your Southshore operation.
A Shipyard must be constructed in order to build our wave riders and you will need much of the black liquid known as Oil to build your fleet. Our assault on Hillsbrad cannot begin until your task is completed.
Mission:
- Build a Shipyard
- Build four Oil Platforms
Now that the Armada is well supplied with the precious black substance that your Tankers have amassed, Doomhammer feels it is time to make a gruesome example of Hillsbrad.
With the aid of new Foundry sites that allow you to construct more advanced ships, you may build Transports to deliver your forces across the channel to the cowering Human settlement.
All who oppose the Horde must be taught a harsh lesson - leave no one alive!
Mission:
- Destroy Hillsbrad
- Slaughter the Alliance's defenders
The township of Hillsbrad has been decimated, and throughout the Human Kingdoms the rumors of impending doom spread like wildfire. Warchief Doomhammer is pleased with your success and has deemed you worthy of a more difficult task.
Troubles have arisen in the Dwarven lands of Khaz'Modan. A taskforce of Stromgarde warriors have laid siege to Dun Modr - a vital staging area for Horde troops. You are to retake Dun Modr and then bring your forces to bear against Stromgarde's nearby island citadel of Tol Barad.
Mission:
- Retake Dun Modr
- Destroy Tol Barad
Doomhammer has sent word that the Ogre-Mage Cho'gall, chieftain of the Twilight's Hammer clan, is personally inspecting the Refinery at Grim Batol. Cho'gall and his convoy will be traveling through the badlands of Khaz'Modan, and an ambush by Stromgarde warriors is expected.
The Warchief expects you to safeguard Cho'gall and his minions through this region. Should he die, your life will be forfeit as well ...
Mission:
- Escort Cho'gall to the Circle of Power at Grim Batol
Cho'gall reports that the Khaz'Modan Refineries are well maintained and fulfilling their quotas. The Horde will now have more than enough Oil to mount a fierce campaign in the lands far to the north.
Only the troublesome Human defenders of Stromgarde remain to be dealt with before sending the Horde on its next sojourn. The Human fleet has captured a group of our Transports just south of Stromgarde.
Recapture these vessels and then lay waste to their capital.
Mission:
- Recapture the Orc Transports
- Destroy Stromgarde
Act 3: Quelthalas
Chapter 1 - The Runestone at Caer
Your forces have been assigned to an area along the southern border of the Elven Kingdom of Quel'Thalas. Gul'dan, hoping to sow the seeds of chaos among the Human and Elven allies, has located a mysterious Elven artifact near the Keep of Caer Darrow.
This huge, monolithic Runestone is guarded by a Human Castle on the small island located in the middle of Darrowmere Lake. You must destroy the forces that guard this relic and gain control of the Runestone for use by the Horde.
Mission:
- Destroy the Human Castle
- Secure the Runestone
Chapter 2 - The Razing of Tyr's Hand
With the capture of the Elven Runestone, Gul'dan has been able to warp the power it contains to mutate an entire legion of his loyal and ruthless Ogres into wielders of arcane magics. Along with this transformation these Ogre-Magi have been granted deadly magics and a malicious cunning rivaling that of Gul'dan himself.
You are to employ the Ogre-Magi in the creation and defense of a Fortress at the mouth of Tyr's Bay, cutting off the Human supply lines into Quel'thalas.
Mission:
- Build a Fortress and a Shipyard on the island at the mouth of Tyr's Bay
Stratholme, the chief source of Alliance Oil in the north, is preparing to deliver massive amounts of Oil to the kingdoms in Western Lordaeron.
You must sabotage their Refineries and Platforms to halt this shipment. Once Stratholme's ability to gather and process Oil is destroyed, proceed to crush any and all resistance offered by the Alliance.
Mission:
- Destroy all Oil Platforms
- Destroy Refineries
- Destroy Stratholme
Chapter 4 - The Dead Rise as Quel'thalas Falls
With the destruction of Stratholme, the Alliance supply lines to Quel'thalas have been severed. Only a handful of Human and Elven defenders remain to safeguard the ancient Elf Kingdom from the onslaught of the Horde.
The enchanted domain of the Elves has inspired Gul'dan to unleash his most perverted creation - the Death Knights. Formed from the corpses of the fallen Knights of Azeroth, these once proud defenders of Humanity now serve the Horde in a blasphemous state of eternal undeath. Conjuring dark spells of necromantic horror upon their terrified foes, these Death Knights seek to unleash their wrath upon any foolish enough to stand in their way.
Mission:
- Destroy the Elven Stronghold
Act 4: Tides of Darkness
Chapter 1 - The Tomb of Sargeras
The Northlands have fallen, and now only the western regions of Lordaeron stand defiant before the ultimate supremacy of the Horde. As the Orc clans prepare for their final, massive campaign against the weakening Alliance, the Warchief sends you ill tidings ...
Gul'dan and his Stormreaver Clan have betrayed the Horde and coerced the Twilight's Hammer Clan to set sail and search for an ancient tomb said to be buried beneath the waves. An infiltrator under the direction of Doomhammer reports that Gul'dan has indeed raised volcanic islands from the ocean floor and thus has opened a hidden vault.
While it is unknown what the great Warlock has released from this tomb, the Warchief has issued this command - Destroy the renegade clans and return with the head of Gul'dan.
Mission:
- Destroy the Stormreaver Clan
- Destroy the Twilight's Hammer Clan
The hour of judgment is close at hand as the Orcish Horde stands ready to sweep across this domain like a pestilence and seize the capital of Lordaeron. Standing vigilant above the plains like the descending arm of twilight itself, is the Violet Citadel of Dalaran.
The Citadel - serving as sanctum and haven to the Mages of Lordaeron - is the last barrier between the Orcs and their subjugation of Humanity. Manifested in the combined magical prowess of all Mages within the Alliance, this place must fall for the Horde to conquer Lordaeron.
Fortunately, Orgrim Doomhammer has saved his greatest weapon, ready to unleash it upon the unsuspecting Alliance at just this moment - Dragons.
Mission:
- Destroy Dalaran
- Destroy the Alliance's defenders
The alabaster parapets of Lordaeron's capital loom before you in the distance. The proud, defiant armies of the Alliance stand resolute in their final, fleeting moments. All that remains is the shrill, clarion call to battle and the fulfillment of our destiny. The Tides of Darkness are now at hand!
Mission:
- Destroy all that you behold in the name of the Horde!
Warcraft II: Tides of Darkness - Orc Campaign
Act I: Seas of Blood
Chapter 1 - Zul'dare
Act I: Seas of Blood
Chapter 1 - Zul'dare
The Horde is preparing to launch an assault against the mainland of Lordaeron. Orgrim Doomhammer - Warchief of the Orcish Hordes and Ruler of the Blackrock Clan - has ordered you to establish a small outpost on Lordaeron's southern shores.
To secure the Zul'dare region as Doomhammer demands you will need to construct a Barracks and several Farms to feed your troops. Your success may help us determine the extent of the pathetic Human defenses and what resistance they can offer against our forces.
Mission:
- Build four Farms
- Build a Barracks
Chapter 2 - Raid at Hillsbrad
Our spies report that a band of Human soldiers have captured a war party led by Troll commander Zul'jin and have taken them to a secret prison near the township of Hillsbrad. Seeing an opportunity to place these captives in debt to the Horde, Doomhammer sends you to ransom Zul'jin and his Trolls and return them to their own encampment nearby.
The Warchief believes that this raid upon the unsuspecting prison will strike terror into the hearts of those who would dare resist the Horde.
Mission:
- Rescue Zul'jin
- Return him to the Circle of Power
Chapter 3 - Southshore
In preparation for a final strike on Hillsbrad, the Warchief directs you to begin construction of facilities for the Orcish Armada near the Southshore region. Zul'jin and his Trolls, eager to take revenge upon the Humans who imprisoned them, have agreed to aid the Horde by supplying Axethrowers and Destroyers to assist in defending your Southshore operation.
A Shipyard must be constructed in order to build our wave riders and you will need much of the black liquid known as Oil to build your fleet. Our assault on Hillsbrad cannot begin until your task is completed.
Mission:
- Build a Shipyard
- Build four Oil Platforms
Chapter 4 - Assault on Hillsbrad
Now that the Armada is well supplied with the precious black substance that your Tankers have amassed, Doomhammer feels it is time to make a gruesome example of Hillsbrad.
With the aid of new Foundry sites that allow you to construct more advanced ships, you may build Transports to deliver your forces across the channel to the cowering Human settlement.
All who oppose the Horde must be taught a harsh lesson - leave no one alive!
Mission:
- Destroy Hillsbrad
- Slaughter the Alliance's defenders
Act 2: Khaz Modan
Chapter 1 - Tol Barad
Chapter 1 - Tol Barad
The township of Hillsbrad has been decimated, and throughout the Human Kingdoms the rumors of impending doom spread like wildfire. Warchief Doomhammer is pleased with your success and has deemed you worthy of a more difficult task.
Troubles have arisen in the Dwarven lands of Khaz'Modan. A taskforce of Stromgarde warriors have laid siege to Dun Modr - a vital staging area for Horde troops. You are to retake Dun Modr and then bring your forces to bear against Stromgarde's nearby island citadel of Tol Barad.
Mission:
- Retake Dun Modr
- Destroy Tol Barad
Chapter 2 - The Badlands
Doomhammer has sent word that the Ogre-Mage Cho'gall, chieftain of the Twilight's Hammer clan, is personally inspecting the Refinery at Grim Batol. Cho'gall and his convoy will be traveling through the badlands of Khaz'Modan, and an ambush by Stromgarde warriors is expected.
The Warchief expects you to safeguard Cho'gall and his minions through this region. Should he die, your life will be forfeit as well ...
Mission:
- Escort Cho'gall to the Circle of Power at Grim Batol
Chapter 3 - The Fall of Stromgarde
Cho'gall reports that the Khaz'Modan Refineries are well maintained and fulfilling their quotas. The Horde will now have more than enough Oil to mount a fierce campaign in the lands far to the north.
Only the troublesome Human defenders of Stromgarde remain to be dealt with before sending the Horde on its next sojourn. The Human fleet has captured a group of our Transports just south of Stromgarde.
Recapture these vessels and then lay waste to their capital.
Mission:
- Recapture the Orc Transports
- Destroy Stromgarde
Act 3: Quelthalas
Chapter 1 - The Runestone at Caer
Your forces have been assigned to an area along the southern border of the Elven Kingdom of Quel'Thalas. Gul'dan, hoping to sow the seeds of chaos among the Human and Elven allies, has located a mysterious Elven artifact near the Keep of Caer Darrow.
This huge, monolithic Runestone is guarded by a Human Castle on the small island located in the middle of Darrowmere Lake. You must destroy the forces that guard this relic and gain control of the Runestone for use by the Horde.
Mission:
- Destroy the Human Castle
- Secure the Runestone
Chapter 2 - The Razing of Tyr's Hand
With the capture of the Elven Runestone, Gul'dan has been able to warp the power it contains to mutate an entire legion of his loyal and ruthless Ogres into wielders of arcane magics. Along with this transformation these Ogre-Magi have been granted deadly magics and a malicious cunning rivaling that of Gul'dan himself.
You are to employ the Ogre-Magi in the creation and defense of a Fortress at the mouth of Tyr's Bay, cutting off the Human supply lines into Quel'thalas.
Mission:
- Build a Fortress and a Shipyard on the island at the mouth of Tyr's Bay
Chapter 3 - The Destruction of Stratholme
Stratholme, the chief source of Alliance Oil in the north, is preparing to deliver massive amounts of Oil to the kingdoms in Western Lordaeron.
You must sabotage their Refineries and Platforms to halt this shipment. Once Stratholme's ability to gather and process Oil is destroyed, proceed to crush any and all resistance offered by the Alliance.
Mission:
- Destroy all Oil Platforms
- Destroy Refineries
- Destroy Stratholme
Chapter 4 - The Dead Rise as Quel'thalas Falls
With the destruction of Stratholme, the Alliance supply lines to Quel'thalas have been severed. Only a handful of Human and Elven defenders remain to safeguard the ancient Elf Kingdom from the onslaught of the Horde.
The enchanted domain of the Elves has inspired Gul'dan to unleash his most perverted creation - the Death Knights. Formed from the corpses of the fallen Knights of Azeroth, these once proud defenders of Humanity now serve the Horde in a blasphemous state of eternal undeath. Conjuring dark spells of necromantic horror upon their terrified foes, these Death Knights seek to unleash their wrath upon any foolish enough to stand in their way.
Mission:
- Destroy the Elven Stronghold
Act 4: Tides of Darkness
Chapter 1 - The Tomb of Sargeras
The Northlands have fallen, and now only the western regions of Lordaeron stand defiant before the ultimate supremacy of the Horde. As the Orc clans prepare for their final, massive campaign against the weakening Alliance, the Warchief sends you ill tidings ...
Gul'dan and his Stormreaver Clan have betrayed the Horde and coerced the Twilight's Hammer Clan to set sail and search for an ancient tomb said to be buried beneath the waves. An infiltrator under the direction of Doomhammer reports that Gul'dan has indeed raised volcanic islands from the ocean floor and thus has opened a hidden vault.
While it is unknown what the great Warlock has released from this tomb, the Warchief has issued this command - Destroy the renegade clans and return with the head of Gul'dan.
Mission:
- Destroy the Stormreaver Clan
- Destroy the Twilight's Hammer Clan
Chapter 2 - The Siege of Dalaran
The hour of judgment is close at hand as the Orcish Horde stands ready to sweep across this domain like a pestilence and seize the capital of Lordaeron. Standing vigilant above the plains like the descending arm of twilight itself, is the Violet Citadel of Dalaran.
The Citadel - serving as sanctum and haven to the Mages of Lordaeron - is the last barrier between the Orcs and their subjugation of Humanity. Manifested in the combined magical prowess of all Mages within the Alliance, this place must fall for the Horde to conquer Lordaeron.
Fortunately, Orgrim Doomhammer has saved his greatest weapon, ready to unleash it upon the unsuspecting Alliance at just this moment - Dragons.
Mission:
- Destroy Dalaran
- Destroy the Alliance's defenders
Chapter 3 - The Fall of Lordaeron
The alabaster parapets of Lordaeron's capital loom before you in the distance. The proud, defiant armies of the Alliance stand resolute in their final, fleeting moments. All that remains is the shrill, clarion call to battle and the fulfillment of our destiny. The Tides of Darkness are now at hand!
Mission:
- Destroy all that you behold in the name of the Horde!