Meh, I was more bored than anything, so I created a new melee map, with new terrain and all. Its simple minor project, a to kill boredom map.
Converting Humans to Blood Elves and Orcs to Fel Orcs, Each unit is fully replaced so the AI uses them
Heres what I got so far
http://epicwar.com/maps/114211/
I haven't added in the credits yet, but I will when I'm finished. 90% of the new models are General Franks, even used some of his names he named models with.
here the changes I got so far
This race of course is not done, theres upgrades needing to be changed, theres a couple units that haven't been touched yet. Still need some ideas on changing Motor team, siege tank, etc.
I likely didn't put all the changes I made, guess you will find out yourself.
Everything is currently temporary until satisfied, some models are temporary until a better one is found.
However it would be nice to get some ideas from folks on how to improve and change some units.
This isn't much of a full big project, its rather easy, its just making it so its not buggy and crappy like lot of others. And I'm doing this to waste my own time. This is a 9 player map, locations are completely random when you start. Theres plenty of goldmines on the map, and some markets and such. And from what a couple tell me, Ships and Zepplins, can be useful for new strats.
What I'm aiming for is to expand the basic melee, make it a bit more flexible, with some new content, and some updated, changed content.
Night Elves and Undead won't get much changes, but for balancing, each will get a new unit. And will get some changes if people want some.
Both BE and Fel Orcs, are pretty close to done, but still takes time making them completely different, and making sure theres no errors. I'm all ears for input and ideas.
Oh, and because of my terraining style, I make terrain completely random, I do things as I go when terraining, so you may see stuff in random spots ^.^
Converting Humans to Blood Elves and Orcs to Fel Orcs, Each unit is fully replaced so the AI uses them
Heres what I got so far
http://epicwar.com/maps/114211/
I haven't added in the credits yet, but I will when I'm finished. 90% of the new models are General Franks, even used some of his names he named models with.
here the changes I got so far
Global-
~Increased Food Cap to 150
~Raised the Upkeep levels to balance out with the new Cap
~All Units scaling value have been decresed to .80 so everything doesnt seem so big and in your face
~All units speed has been decreased by 20 to balance out with the scaling
~All pathing for buildings has been changed so it doesnt look like its too big
-Elves/Humans
~Footman Converted into Guardsman, attack and HP slightly increased, slightly raised Gold cost, lowered armor. Added a model to it, created by Elenai. Also carries a passive ability, magic immunity, when upgraded from the arcane sanctum
~Rifleman converted into a Archer, food cost reduced to 1, raised attack damage slightly and increased range, slightly lowered HP, raised Cost to 210
Will soon have a auto casting spell similar to cold arrows.
~Knight converted into a blade rider, name made up by general frank, went along with the model. HP decreased slightly, damage increased slightly. Currently has no other abilities, maybe a evasive type passive.
~New~ Swordmaster(name pending) Excellent against magic users, has a feedback type attack, kills units mana, very good against heroes, has a decent attack. Also carries Magic Immunity that can be upgraded in Arcane Sanctum. The model being used also was made by General Frank.
~Many buildings have been renamed, some have new models (Will change over time)
~Milita converted to Swordsman, which use the Swordsman model, with slightly lower HP with a bit higher armor.
~Mountain King has been converted into a champion, using General Franks new champion model, uses a Demolish type spell, thunder clap, a passive that increases chances to evade and do damage, and Avatar.
~Archmage converted to a wizard, also using one of General Franks Wizard models. Has same spells as Archmade, only replacing water elemental spell to lava spawn summon
~Paladin convert to Blood Knight, which is the same besides the icon and BE model made also by General Frank.
Blood Elves, are good against spellcasters, and are a bit more spammable to a point, have a similar style to Humans.
This race of course is not done, theres upgrades needing to be changed, theres a couple units that haven't been touched yet. Still need some ideas on changing Motor team, siege tank, etc.
-Fel Orcs
~Most of the main units converted to Fel Orcs, and there models.
~Grunts no longer cost 3 food, high damage, high HP, and high Costing. They not cost 2 food, with 560 HP rather then 700, has lower Damage, and cost chanegd from 235 to 180, soon they will also have a bit weaker armor. So there spammable, but not OP.
~Raiders are a bit untouched at the moment
~Spearthrowers converted to Crossbowman, model by general frank, even icon, the stats are around the same, there transformation has been changed for them to currently turn into a demon, a void walker. Which have a posion damage, and have slightly higher stats.
~Tauren are completely converted to Rampagers, the name, icon, and model were made by General Frank, it fit. They have 1100 HP, a tad lower damage, tad higher cost, etc. There Pulverize is replaced by a shockwave type attack, called obliterate. This is the strongest unit. Though they cost 4 food, there costy, but worth it.
~Wind Riders were converted into lancers, Fel orcs riding on black dragons. You would never guess who made it and the icon used for the unit.
~Spirit Walkers were converted into Doom Guards, a ranged unit. That can turn into a Demon Tank, with high HP and armor, but no attack. However theres a problem with it atm. The demon beast is untouchable.
~Shamans converted into Warlocks, blood lust will be replaced with a spell similar to it, but with a different effect.
~Most buildings are remade, with new models and name. Soon some will have different HP and costs
~The Town hall for them is really temporary until I can find a better one to suit them.
~Tauren Chieftan converted to Fel Orc general. Currently its no different, until I make a new set of spells for him.
~Blademaster is also unchanged besides the model and icon.
~New~ Ravager, a decent damage melee unit with a special passive ability that allows him to evade, or recieve bonus damage. Is weaker then the grunt, but still useful with its abilities( Will be more useful later!)
I likely didn't put all the changes I made, guess you will find out yourself.
Everything is currently temporary until satisfied, some models are temporary until a better one is found.
However it would be nice to get some ideas from folks on how to improve and change some units.
This isn't much of a full big project, its rather easy, its just making it so its not buggy and crappy like lot of others. And I'm doing this to waste my own time. This is a 9 player map, locations are completely random when you start. Theres plenty of goldmines on the map, and some markets and such. And from what a couple tell me, Ships and Zepplins, can be useful for new strats.
What I'm aiming for is to expand the basic melee, make it a bit more flexible, with some new content, and some updated, changed content.
Night Elves and Undead won't get much changes, but for balancing, each will get a new unit. And will get some changes if people want some.
Both BE and Fel Orcs, are pretty close to done, but still takes time making them completely different, and making sure theres no errors. I'm all ears for input and ideas.
Oh, and because of my terraining style, I make terrain completely random, I do things as I go when terraining, so you may see stuff in random spots ^.^