I'm making a map with a damage detection system. this system allows the Heroes to have special effects on attacking (on damaging the target) like hex, entangling roots, etc.
My problem is that I want to save in a struct the items, the stats and other things and use it again at the damage part.
Which attachment system would be the best? I think this will require dynamic triggers, like Tinki3's Impetus spell
My problem is that I want to save in a struct the items, the stats and other things and use it again at the damage part.
Which attachment system would be the best? I think this will require dynamic triggers, like Tinki3's Impetus spell