Camera - Lock camera to unit works better than setting its orientation.
Damn.
You may want to come up with something more informative than "It doesn't work".
Init 2nd
Events
Map initialization
Conditions
Actions
-------- Preload --------
Game - Preload ReplaceableTextures\CommandButtons\BTN.MagicExplotion.blp
Game - Preload ReplaceableTextures\CommandButtons\BTNAstroElf.tga
Game - Preload ReplaceableTextures\CommandButtons\BTNCorpsePaint.blp
Game - Preload ReplaceableTextures\CommandButtons\BTNTitan.blp
Game - Preload ReplaceableTextures\CommandButtons\PASCR_Human_Poly_Shot.blp
Game - Preload ReplaceableTextures\CommandButtonsDisabled\DISBTN.MagicExplotion.blp
Game - Preload ReplaceableTextures\CommandButtonsDisabled\DISBTNAstroElf.tga
Game - Preload ReplaceableTextures\CommandButtonsDisabled\DISBTNCorpsePaint.blp
Game - Preload ReplaceableTextures\CommandButtonsDisabled\DISBTNTitan.blp
Game - Preload ReplaceableTextures\CommandButtonsDisabled\DISPASCR_Human_Poly_Shot.blp
Game - Preload Textures\Hero_BloodElf.blp
Game - Preload Titan.blp
Game - Preload units\NightElf\MalFurion\Mal'Furion.blp
Game - Preload war3mapImported\BehemotRider.mdx
Game - Preload war3mapImported\DustAndRocks.mdx
Game - Preload war3mapImported\FlameBomb.mdx
Game - Preload war3mapImported\good.blp
Game - Preload war3mapImported\Meteor.mdx
Game - Preload war3mapImported\Titan.MDX
-------- End Of Preload --------
Sound - Stop music Immediately
Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game - Display to (All players) for 4.00 seconds the text: ...
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Camera - Apply StartingCam <gen> for (Player((Integer A))) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Pyromancer 0010 <gen>, offset by (0.00, 0.00) using Default rotation
Camera - Lock camera orientation for Player 2 (Blue) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 3 (Teal) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 4 (Purple) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 5 (Yellow) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 6 (Orange) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 7 (Green) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 8 (Pink) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 9 (Gray) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 10 (Light Blue) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 11 (Dark Green) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Camera - Lock camera orientation for Player 12 (Brown) to Pyromancer 0010 <gen>, offset by (0.00, 0.00)
Custom script: call HSS_Actions()
Sound - Play Undead2 <gen>
Environment - Set sky to Generic Sky
Quest - Create a Optional quest titled Credits with the description erwtenpeller Tinki..., using icon path UI\Minimap\MinimapIconCreepLoc2.blp
Quest - Create a Required quest titled Sudden Death with the description When the map ends, ..., using icon path UI\Minimap\MinimapIconCreepLoc2.blp
Quest - Create a Required quest titled Objectives with the description The main objective ..., using icon path UI\Minimap\MinimapIconCreepLoc2.blp
Quest - Create a Optional quest titled Heroes with the description The heroes each got..., using icon path UI\Minimap\MinimapIconCreepLoc2.blp
Countdown Timer - Start Timer as a Repeating timer that will expire in 51.00 seconds