Your "success" so far

Renendaru

(Evol)ution is nothing without love.
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So... For you mapmakers, if you wish, post here what you've done so far, and how you did, and if possible, the map.

Myself, I've created a map with mouse look support, key press support for movement, and a manual attack using C.

Non-key press/mouse look. Just third person camera with C to attack.



Edit: Click movement, creates an explosion where you click.

Edit2: Improved interface, UI is now gone.

Edit3: Crashing issue is fixed.

 

Attachments

  • Woo2.zip
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Renendaru

(Evol)ution is nothing without love.
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Added both versions I've made...
 

BlowingKush

I hit the blunt but the blunt hit me.
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Mouse look. !!!!! you mean you can actually track the mouse coordinates (not just after a click)?????

OMG ill have too see it to believe it....



EDIT:

OMFG this opens so many possiblities.... thank god....

It would work alot better if you would keep the zoom at a certain level
and make UP and Down mouse movments move the camera towards the sky or ground so it reacts like a first person shooter with WASD as the controls. And boom....!!! perfection
 

Renendaru

(Evol)ution is nothing without love.
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My current attempt is to make the zealot walk in the direction your camera faces... Way more complex than it seems.
 

BlowingKush

I hit the blunt but the blunt hit me.
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Quote:
Camera - Lock Camera Mouse Relative Mode On/Off(1, On)

There you go. However, selecting/ordering units is impossible while doing this.


ya may have to hit a button to switch out of camera mode
 

Renendaru

(Evol)ution is nothing without love.
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I decided to just order him to move to the clicked position. o.o
 

BlowingKush

I hit the blunt but the blunt hit me.
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i figured out how to do it

it will take me a bit to set it up.
but heres the basic idea.....
you can create a local variable

use the function real to int to convert
and you can then set the variable to any camera property (pitch,yaw,roll...etc) for any camera.

Hell it even brings up a list of all the properties.... freaken awesome.
 

Renendaru

(Evol)ution is nothing without love.
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Added a click movement mod... It's optimal to lock your mouse onto the zealot when you start.
 

Renendaru

(Evol)ution is nothing without love.
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Well, I've been messing with the GUI mostly, to see how far it can go...
Trigger:
  • Untitled Trigger 001
    • Events
      • Timer - Elapsed time is 1.0 Real Time seconds
    • Local Variables
    • Conditions
    • Actions
      • Camera - Apply Camera 001 for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
      • General - Wait 2.0 Real Time seconds
      • Camera - Lock Camera Mouse Relative Mode On/Off(1, On)


There's what sets my mouse look up.

Trigger:
  • Untitled Trigger 002
    • Events
      • UI - Player 1 presses C key Down with shift Exclude, control Exclude, alt Exclude
    • Local Variables
    • Conditions
    • Actions
      • Unit - Order Zuk'rah [109.25, 33.00] to ( Attack (Random Any unit from (Units in (Region((Position of Zuk'rah [109.25, 33.00]), 100.0)) having alliance Enemy with player (Owner of Zuk'rah [109.25, 33.00]) matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)


To attack a nearby unit using C, had to go through so much to find the value within the editor to turn auto-attack off.

Trigger:
  • Untitled Trigger 003
    • Events
      • UI - Player 1 clicks Left mouse button Down.
    • Local Variables
    • Conditions
    • Actions
      • Unit - Order Zuk'rah [109.25, 33.00] to ( Move targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)
      • Environment - Create a Small Protoss explosion at (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))


To move to the clicked position, effect is there so you can see where you clicked.
 

BlowingKush

I hit the blunt but the blunt hit me.
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188
Just figured out Global variables.

Create them just like your creating a new trigger
 

Renendaru

(Evol)ution is nothing without love.
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309
Right click left side, New > Variable. Or simply, Ctrl + B.
 

Prometheus

Everything is mutable; nothing is sacred
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Code:
bool gt_UntitledTrigger001_Func (bool testConds, bool runActions) {
    // Variable Declarations
    point lv_untitledVariable001;

    // Variable Initialization
    lv_untitledVariable001 = RegionRandomPoint(RegionFromId(1));

    // Actions
    if (!runActions) {
        return true;
    }

    UnitCreate(1, "Mothership", 0, 1, lv_untitledVariable001, 270.0);
    return true;
}

Quite C-Like.

I wonder if there are leaks.
 

Renendaru

(Evol)ution is nothing without love.
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Yea, though creating a unit at a random point is pretty simple...

Edit: There's apparently a garbage cleaner, though how well it runs is unknown.
 

Sevion

The DIY Ninja
Reaction score
413
Yea, though creating a unit at a random point is pretty simple...

Edit: There's apparently a garbage cleaner, though how well it runs is unknown.

One way to find out:

Make a super big loop that creates a leak. Monitor you process memory.
 
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