How do you create a voting system?

abnormalguy

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My game is called "Popularity", and basically the premise of the game is to last twelve one minute rounds; you appease your peers anyway you know how, so as to prevent them from eliminating you, which would otherwise result in your body's explosion. To eliminate an opposing player, you walk on the specific player's circle of power, and then a point gets added to their score on the leader board. Whoever ends up having the most points at the end of the round gets eliminated, and then the whole process is repeated. Well I already have the leader board, timer, player, and circle of powers mapped out, I just don't know how to trigger the whole voting process, in which a point gets added to your score if a player walks over your circle of power. Also, how do you make it so you can't run over your own circle of power and as a result add a point to your score, and another thing, how do you prevent from multiple points being added to one's score due to repeated walkovers? I'd highly appreciate any replies.
 
To keep count use an integer array. You can then increment it up for each unit that enters within range of a the circle of power, which then lets you remove the unit, so you can't bug the system out.
Trigger:
  • Unit - Unit enters within 200.00 range of Circle of Power
    • Set myInteger[Player#OfOwningPlayerOfUnitCircleOfPower] = myInteger[Player#OfOwningPlayerOfUnitCircleOfPower]+1
    • Unit - Remove Triggering Unit
 
My game is called "Popularity", and basically the premise of the game is to last twelve one minute rounds; you appease your peers anyway you know how, so as to prevent them from eliminating you, which would otherwise result in your body's explosion. To eliminate an opposing player, you walk on the specific player's circle of power, and then a point gets added to their score on the leader board. Whoever ends up having the most points at the end of the round gets eliminated, and then the whole process is repeated. Well I already have the leader board, timer, player, and circle of powers mapped out, I just don't know how to trigger the whole voting process, in which a point gets added to your score if a player walks over your circle of power. Also, how do you make it so you can't run over your own circle of power and as a result add a point to your score, and another thing, how do you prevent from multiple points being added to one's score due to repeated walkovers? I'd highly appreciate any replies.

example
Create a region right on the circle of power that belong to red; call it redvote
now create an integer that keep track of vote a player got( i assume you did this part) call it say Vote as an array of size equal to the number of player in your map (say 4)
event: a unit enter redvote
conditon: owner of triggering unit is NOT equal to red
set vote[1]=vote[1]+1

for the rest there is two choice so the person doesnt just keep entering the circle; either disable the trigger(bad as only a single player could vote and only once) or remove/move the unit who entered the region somewhere else
 
Thanks, but how do I make it so whoever has the most points on the leader board dies?

depend on the event but taking my above example
this is assuming the value you show on the leader is the vote value
event: time elapsed =120second (example)
cond:
action: If vote[1] is greater than vote[2] and is greater than vote[3] and is greater than vote[4]
pick every unit owned by red and unit kill picked unit.


as per the example; vote[1] is red.
 
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