Spell:fast question

storgaard

New Member
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4
What abillity to build an abillity that will increase attark and speed(not aura but roar like abillity)
 

Avaleirra

Is back. Probably.
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128
Just make a dummy unit for each unit in the area and order each to bloodlust a single unit.
 

Lehona

New Member
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12
That's not a hard way - just store all in Range in a Unit Group and create a Dummy for every (picked Unit), then let the dummy cast Bloodlust on (picked Unit).
 

storgaard

New Member
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4
..

Hate to be a jerk but can you illustrate the trigger? would help a great deal i think in understand it :/
 

INCINERATE

New Member
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12
here i did it for you fast, i not sure if it works but it should, create a bloodlust ability first for your dummy unit to cast, and then create a base ability to activate this trigger such as "roar scroll" for your hero ability.

Trigger:
  • mass bloodlust
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mass Bloodlust
    • Actions
      • Set BL_Caster = (Casting unit)
      • Set BL_Casterpoint = (Position of BL_Caster)
      • Set BL_Group = (Units within 800.00 of BL_Casterpoint matching (((Matching unit) belongs to an ally of (Owner of BL_Caster)) Equal to True))
      • Unit Group - Pick every unit in BL_Group and do (Actions)
        • Loop - Actions
          • Set BL_Point = (Position of (Picked unit))
          • Unit - Create 1 Bloodlust Dummy for (Owner of BL_Caster) at BL_Point facing (default building facing degrees)
          • Unit - Set level of Bloodlust (Dummy) for (Last created unit) to (Level of Mass Bloodlust for BL_Caster)
          • Unit - Order (Last created unit) to Orc Shamen - Bloodlust (Picked unit)
          • Custom script: call RemoveLocation(udg_BL_Point)
      • Custom script: call DestroyGroup(udg_BL_Group)
      • Custom script: call RemoveLocation(udg_BL_Casterpoint)



okay u will notice something here, that i dont actually kill the dummy units with any triggers , cause i not sure how to, basically go into the dummy unit stats, and set the dummy unit to have a negative degen hp to self kill himself pretty fast. So this trigger does not leak.
 

storgaard

New Member
Reaction score
4
here i did it for you fast, i not sure if it works but it should, create a bloodlust ability first for your dummy unit to cast, and then create a base ability to activate this trigger such as "roar scroll" for your hero ability.

Trigger:
  • mass bloodlust
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mass Bloodlust
    • Actions
      • Set BL_Caster = (Casting unit)
      • Set BL_Casterpoint = (Position of BL_Caster)
      • Set BL_Group = (Units within 800.00 of BL_Casterpoint matching (((Matching unit) belongs to an ally of (Owner of BL_Caster)) Equal to True))
      • Unit Group - Pick every unit in BL_Group and do (Actions)
        • Loop - Actions
          • Set BL_Point = (Position of (Picked unit))
          • Unit - Create 1 Bloodlust Dummy for (Owner of BL_Caster) at BL_Point facing (default building facing degrees)
          • Unit - Set level of Bloodlust (Dummy) for (Last created unit) to (Level of Mass Bloodlust for BL_Caster)
          • Unit - Order (Last created unit) to Orc Shamen - Bloodlust (Picked unit)
          • Custom script: call RemoveLocation(udg_BL_Point)
      • Custom script: call DestroyGroup(udg_BL_Group)
      • Custom script: call RemoveLocation(udg_BL_Casterpoint)



okay u will notice something here, that i dont actually kill the dummy units with any triggers , cause i not sure how to, basically go into the dummy unit stats, and set the dummy unit to have a negative degen hp to self kill himself pretty fast. So this trigger does not leak.
Thanks alot +rep for you :):thup:
 
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