spell request

AKDevil

New Member
Reaction score
1
I am currently working a map that requires many custom abilities, which i am really just trash at, so i am making this request for spells to both learn how to make decent spells, and also lighten my load. here is a list and breif description of each spell. the abilities can be done in whatever format you want, but if they are done in Jass, please leave lots of notes, such as damage/ heal fields, targets, ect.
plz send the completed, tested abilities in PM. you will recieve full credit for your spell, and + rep


(1) Strength of Numbers - Aura, increases the health of the hero = % of total combined health of all friendly units in it's area of effect
lvl 1 = 5%, 900 AoE
lvl 2 = 10% 900 AoE
lvl 3 = 15% 900 AoE
lvl 4 = 20% 1000 AoE

(2) Shadow Aura - surrounds the hero in tangible shadow slowing and damaging affected enemies over time. basically is going to be used as a condition for other spells, mostly i am just looking for the special effect. is basically going to be on a dummy unit that moves with the hero. two lvls i think
lvl 1 = 15 % slow, 2dps
lvl 2 = 30 % slow, 4dps

(3) Cleave - targets current target + additional enemies adjacent to target (but in attack range of caster), deals total of X damage distributed among the targets, if present. if one, or both additional targets are not present, then 75% of the damage intended for those targets is distributed to the remaining targets (or just the main target) plus % DOT over 15, every 3 sec, with bleed animation.
lvl 1 = 150 damage total, 100 to main target, 2 targets total, additional 10% as DOT
lvl 2 = 200 damage total, 125 to main target, 2 targets total, additional 20% as DOT
lvl 3 = 400 damage total, 150 to main target, 3 targets total, additional 30% as DOT
lvl 4 = 500 damage total, 150 to main target, 3 targets total, additional 40% as DOT

(4) Berserk - chance on hit to enrage the hero for the next X number of strikes, dealing Y% extra attack damage
lvl 1 = 2 strikes, 10% extra damage, 5% chance
lvl 2 = 2 strikes, 17.5% extra damage, 7.5% chance
lvl 3 = 3 strikes, 25% extra damage, 7.5% chance
lvl 4 = 3 srtikes, 33% extra damage, 10% chance

(5.A) Plague of the North - passive on attack, deals X damage every 2 seconds and also adds minor chill effect, contracted from being attack by the Hero, spreads to nearby units on contact. only dispellabe by consumption. Coupled with Consumption
lvl 1 = 4 damage, 20 sec duration
lvl 2 = 6 damage, 30 sec duration
lvl 3 = 8 damage, 40 sec duration
lvl 4 = 10 damage, 40 sec duration

(5.B) Consumption - AoE targets point, forcefully draws out the Plague of the North, instantly dealing the remainder of its damage, but removing the plague from the affected units. also heals and restores mana to the caster for % of damage dealt.
lvl 1 = 300 AoE, 15% health
lvl 2 = 300 AoE, 25% health, 5% mana

(6) Eye of the Tempest - toggle on/off (non-channel/cast), envelops the whole map in a violent Storm, striking enemy units at random, killing non hero units that strikes, including naval and flying units, causing naval and flying units to be blown drasticly off course in counter clockwise direction (if possible), and striking ground units with lightning. only calm and safe area is 1200 range from caster.
lvl 1 = 500 damage to struck heros, ships that run aground die, target cant be = building, hits 1% of enemy units every second at random, air units take 2% damage per sec and can also be hit by lightning.

Heres on that might be different (dont really know if it can be done).

(7) Divine Retribution/Holy absorbsion - toggle between auras, one aura is always on, 800 AoE
Divine Retribution, rather like thorns, units that attack units under effect of the aura have damage returned on them
lvl 1 = 20% return
lvl 2 = 30% return
lvl 3 = 40% return
lvl 4 = 50% return
Holy absorbsion - reduces the damage that nearby freindlies take, but takes % of the reduced damage damage for the unit. always deals at least 1 damage
lvl 1 = 20% reduction on non-heros, 25% on heros, takes 50% of reduction as damage
lvl 2 = 30% reduction on non-heros, 35% on heros, takes 33% of reduction as damage
lvl 3 = 40% reduction on non-heros, 50% on heros, takes 25% of reduction as damage
lvl 4 = 50% reduction on non-heros, 60% on heros, takes 10% of reduction as damage

(8) Death Grip (because its a WoW fav ;D) - single target, pulls target unit to the caster thru the air, and stuns them for 1 sec, does light damage to target when it hits the ground.
lvl 1 = 700 range, 30 damage on impact
lvl 2 = 900 range, 60 damage on impact

(9) Enveloping fog - no target AoE no channel, Causes affected enemy units to randomly aquire attack units for set number of attacks, giving the caster a chance to escape. 50% duration on Heros.
lvl 1 = 300 AoE, 1 attack per target, lasts 10 sec
lvl 2 = 300 AoE, 1 attack per target, lasts 15 sec
lvl 3 = 350 AoE, 1 attack per target, lasts 25 sec
lvl 4 = 350 AoE, 1 attack per target, lasts 30 sec, 25% damage bonus damage = 10% + 5% per lvl

might add more later
thanx:thup:

PS, if i wanted to make a spells damage based off of one of the casters attributes, how would i do that?
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Alaska hey.
I will check out your requests 2morrow im sure i can do a few. DO they need to be MUI and would you like them in GUI/Jass/vJass?
 

AKDevil

New Member
Reaction score
1
Alaska hey.
I will check out your requests 2morrow im sure i can do a few. DO they need to be MUI and would you like them in GUI/Jass/vJass?

whichever you perfer, but im currently learning vJass, so i would like lots of //notes so i can see how its done, and so i balance it later.

with the exception of Eye of the Tempest, they do need to be MUI
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Sorry dude im to busy at the moment and its intimidating to see a huge wall of spells all at the same time.
 

Happysmiley

New Member
Reaction score
22
And that's coming from the guys who is responsible for like 50% of the replies in this section ;) Damn you must be swamped
 

Happysmiley

New Member
Reaction score
22
(8) Final Judjement - targets Vulerable Heros, deals damage equal to 4*X (X = total number of kills) to enemy Heros, or Heals life equal to 2*X to a friendly Hero, nonself. (i will do the kill counter).
lvl 1 = Purchased, 4*X damage, 2*X heal, resets X to 0 if dealing damage

Trigger:
  • Trigger 1
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Killing unit) has buff YourFinalJudgementBuff) Equal to True
    • Actions
      • Set FJ_Integer = (FJ_Integer + 1)


Trigger:
  • Trigger 2
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Final Judgement
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Target unit of ability being cast) belongs to an ally of (Owner of (Casting unit))) Equal to True
        • Then - Actions
          • Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + ((Real(FJ_Integer)) x 2.00))
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Target unit of ability being cast) belongs to an enemy of (Owner of (Casting unit))) Equal to True
            • Then - Actions
              • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real(FJ_Integer)) x 4.00) damage of attack type Spells and damage type Fire
              • Set FJ_Integer = 0
            • Else - Actions
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top