[Yet Another Spell Idea Request Thread] - Turn Based Spells

polo2005

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Hello, i'm looking for ALOT of spell ideas, i DONT want the whole spell triggered i just want the description of it :cool:

How "my" map is based:
All heroes lack a normal auto attack, in other words, all damage are dealed via spells.

Each hero have 2 spell books with 11 lvls in each
all spells in a spell book will be incressed when the spellbooks lvl incress, each spell book contains 9 spells, so on lvl 11 in one spellbook you have 9 spells, but on lvl 1 you only have 2-3 spells. In other words, im looking for basic abilities and advance abilites for all masteries.

All Heroes have only 1 action per turn after the spell is cast/used next turn start.
Spells can have effects that become active x turnsv after it being cast, for example Seer use Rend, 4 turns after he used rend, the target location will rend.

each spell book on each hero is based on diffrent things, in my case:
Code:
Speed = (int) used basicly by physical heroes as Fighters or Rangers.
Power = (str) Incresses max hp and physical damage
Spell power = (agi) incress spell damage.
Spell book lvl = incress all skills in the spellbook in some way.

List of the heroes i'm lacknig spell ideas for.
Class: Fighter | Mastery: Berserker Mastery (7/9 done) | Warrior Mastery (0/9)
Class: Ranger | Mastery: Beast Taimer (0/9 done) | Marksman (0/9)
Class: Wizzard | Mastery: Cleric (0/9 done) | Witch Lore (0/9)
Class: Rogue | Mastery: Assassin (0/9 done) | Bandit (0/9)
Class: Bard | Mastery: 1.Musican (support)(0/9 done) | Omen Bringer (neg. efects) (0/9)
Class: Druid | Mastery: Spirit Master (0/9 done) | Elementalist (0/9)

here is a template:
JASS:
<b>Hero:</b> <u>&lt;Class&gt;</u>
<b>Mastery:</b> <u>&lt;which spellbook&gt;</u>
<b>Spell &lt;NR#&gt;:</b> <u>&lt;Spell Name&gt;</u>
<b>Description:</b> <i>This spell makes the unit move blablablaba..</i>


Also Mana are used for moving and alternative be used to cast some advanced spells

++ Rep and Credits and maybe even your name on a the class will be given for help.

If you got any question, please ask them. :)
 

Seprest

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make sure you give some classes auras. copy them from other games:thup: and give credit of chorses
 

NoobImbaPro

You can change this now in User CP.
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can you give us an example how to answer you? just write 1 of the spells of the berseker you have as an answer.
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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can you give us an example how to answer you? just write 1 of the spells of the berseker you have as an answer.

Hero: <Keeper>
Mastery: < 3th Gate Lore>
Spell <NR9>: <Time Gate> (the ultimate spell that you learn on lvl 11)
Description: By opening the gate of time, the keeper can summon a great power that will control even the time itself.

Basicly when use all damage he takes reduses by 50 for 3 turns, and he gain 5 spell power for each 50 damage he takes.


The spells itself doesn't have a need of being really uberwtfmegahaxxorflashyofdoom, although the more advance skills (as spell nr5+) should be a bit more flashy and unic than spell nr4-
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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the numbers stand for the "advanced level" of the spell, there 1 is for a basic spell and 9 is more classed as an ultimate spell.

:/

no one have any ideas?
 
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