creature roaming system

ironfist19

New Member
Reaction score
3
Hello, I am making a creature roaming system for my map but I am having a problem with the attacking.
I currently got this trigger for the roaming and having a problem with the attacking when the creature got a threat.
Trigger:
  • Roaming System
    • Events
      • Time - Every 1.35 seconds of game time
    • Conditions
    • Actions
      • Set CreepsAllGroup = (Units in (Playable map area) owned by Neutral Hostile)
      • Unit Group - Pick every unit in CreepsAllGroup and do (Actions)
        • Loop - Actions
          • Set CreepRRP = ((Position of (Picked unit)) offset by 80.00 towards (Random angle) degrees)
          • Unit Group - Order CreepsAllGroup to Move To CreepRRP
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Is (Picked unit) near (Get detected unit) and withing a range of 250.00) Equal to True
            • Then - Actions
              • Unit Group - Order CreepsAllGroup to Attack (Get detected unit)
            • Else - Actions


The creatures of Neutral Hostile roams around... but the if/then/else action doesn't work... when a unit is near them at 250 range. they don't attack them they still roam around.. any help?
 

DuelPlayer

Member
Reaction score
21
There is an ability call Wander, maybe u can add to your nc
Or you can use Attack-Move to instead of move
 

Curo

Why am I still playing this game...?
Reaction score
109
Yeah, I'd just give them the wander ability or use attack-move as the above poster said. Wow I didn't help much.

The reason your trigger isn't working is because of this:
(Is (Picked unit) near (Get detected unit) and withing a range of 250.00) Equal to True

What the heck is that, lol?
 

Bankde

Member
Reaction score
20
Also what is "Get Detected Unit" ?? Is that variable ?? - -" Have you already set that ??

Agree with Curo. Have never see something like this:

(Is (Picked unit) near (Get detected unit) and withing a range of 250.00) Equal to True

Use REAL comparison then Math-Distance between point is better.
 

Never_Quit

New Member
Reaction score
16
Hello, I am making a creature roaming system for my map but I am having a problem with the attacking.
I currently got this trigger for the roaming and having a problem with the attacking when the creature got a threat.
Trigger:
  • Roaming System
    • Events
      • Time - Every 1.35 seconds of game time
    • Conditions
    • Actions
      • Set CreepsAllGroup = (Units in (Playable map area) owned by Neutral Hostile)
      • Unit Group - Pick every unit in CreepsAllGroup and do (Actions)
        • Loop - Actions
          • Set CreepRRP = ((Position of (Picked unit)) offset by 80.00 towards (Random angle) degrees)
          • Unit Group - Order CreepsAllGroup to Move To CreepRRP
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Is (Picked unit) near (Get detected unit) and withing a range of 250.00) Equal to True
            • Then - Actions
              • Unit Group - Order CreepsAllGroup to Attack (Get detected unit)
            • Else - Actions


The creatures of Neutral Hostile roams around... but the if/then/else action doesn't work... when a unit is near them at 250 range. they don't attack them they still roam around.. any help?

Change your move action to attack action.

There are better ways to do what you are trying using the patrol action and point with random offsets.
 

ironfist19

New Member
Reaction score
3
The 'Get Detected Unit' is from EGUI :] I'll give the creep wander ability.. Thanks for the first reply + rep

Also what is "Get Detected Unit" ?? Is that variable ?? - -" Have you already set that ??

Agree with Curo. Have never see something like this:

(Is (Picked unit) near (Get detected unit) and withing a range of 250.00) Equal to True

Use REAL comparison then Math-Distance between point is better.
 

DuelPlayer

Member
Reaction score
21
Wander will cause the enemy to flee when attacked by enemy unit.

You sure??
Because only small animals will flee but i think enemy with attack damage will attack them.


Offtopic: Rampagers dont -rep me for this XD
Err Where is the +rep?
 

DuelPlayer

Member
Reaction score
21
Then use another trigger with your first trigger.
Create a unit group for all nc
Then pick all units in nc
Then if unit is in range,
remove unit from the group in first trigger - meaning the moving group
 

Bankde

Member
Reaction score
20
I had also once used in my map. "Wander Ability" will cause unit to move randomly EVEN THE UNIT IS UNDER ATTACKED.

The best way use trigger. I think it should work.

Trigger:
  • Wander Around
    • Events
      • Time - Every 1.05 seconds of game time
    • Conditions
    • Actions
      • Set Creep_Group_1 = (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Footman))
      • Unit Group - Pick every unit in Creep_Group_1 and do (Actions)
        • Loop - Actions
          • Set Creep_Point = (Position of (Picked unit))
          • Set Wander_Point = (Creep_Point offset by (Random real number between 500.00 and 1000.00) towards (Random angle) degrees)
          • Unit - Order (Random unit from (Random (Random integer number between 1 and (Number of units in Creep_Group_1)) units from Creep_Group_1)) to Attack-Move To Wander_Point
          • Custom script: call RemoveLocation (udg_Creep_Point)
          • Custom script: call RemoveLocation (udg_Wander_Point)
          • Custom script: call DestroyGroup (udg_Creep_Group_1)


Many Great RPG such TBR (the black road), TKoK also have this system. But they also have detecting players system, too. If there isn't any player in area, all creeps will be removed and this trigger will be stop. Be notice that trigger which "run every second of game time" may cause your game laggy.

Edited: Sorry. I have mistyped it.
 

Dave312

Censored for your safe viewing
Reaction score
269
I had also once used in my map. "Wander Ability" will cause unit to move randomly EVEN THE UNIT IS UNDER ATTACKED.

The best way use trigger. I think it should work.

Trigger:
  • Wander Around
    • Events
      • Time - Every 1.05 seconds of game time
    • Conditions
    • Actions
      • Set Creep_Group_1 = (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Footman))
      • Unit Group - Pick every unit in Creep_Group_1 and do (Actions)
        • Loop - Actions
          • Set Creep_Point = (Position of (Picked unit))
          • Set Wander_Point = (Creep_Point offset by (Random real number between 500.00 and 1000.00) towards (Random angle) degrees)
      • Unit - Order (Random unit from (Random (Random integer number between 1 and (Number of units in Creep_Group_1)) units from Creep_Group_1)) to Attack-Move To Wander_Point
      • Custom script: call RemoveLocation (udg_Creep_Point)
      • Custom script: call RemoveLocation (udg_Wander_Point)
      • Custom script: call DestroyGroup (udg_Creep_Group_1)


Many Great RPG such TBR (the black road), TKoK also have this system. But they also have detecting players system, too. If there isn't any player in area, all creeps will be removed and this trigger will be stop. Be notice that trigger which "run every second of game time" may cause your game laggy.

You need to remove the Creep_Point and Wander_Point variables within the loop or else it will leak.

EDIT: And shouldn't the move order be within the loop? Or has this trigger just been displayed incorrectly?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top