Creeps respawn

BruteBrutal

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How do I get creeps that are set on a specific location to respawn after a certain time period?

And also (instead of creating a third thread seems a bit of greedy) how do I set specific XP gain for each unit or unit-group? Need to be able to balance the XP-gain more.
 

Tamisrah

Active Member
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16
1) You will need some kind of creep revival system. If you like to do it on your own you will have to consider some things:
you need to store unittype and position for every creep, you might want to consider the camp affiiliation of the creeps, do you want to spawn creeps after a specific amount of time, do you want to avoid creeps respawning while a player is watching

2) If you want to have unittype or even unit specific XP-gain you have to trigger it.

Code:
Event - A unit Dies
Action - Hero - Add Experience Hashtable[TriggerUnitType]
 

BruteBrutal

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1
Is there no trigger that allow a unit to respawn at the same location as he is created? Seem to be a very commonly used trigger in almost every map. Take only Dota neutrals.. even if they also randomize the spawning creeps.
 

laxperson808

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9
yes a creep respawn trigger;
you need to do a few things
FIRSTLY at map INT you need to save the location of every unit wether a point or 2 int varibles is up to u note this should be
pick every unit in group
I (a int var starting at o) = I +1
custom value of dying unit = I
P (point array) = location of picked unit
kk thats done

next
A unit dies
dying unit is owned by player X
AND dying unit is not summoned
wait X seconds
Create 1 unit type of dying unit at Point [custom value of dying unt]
custom value of last created unit = custom value of dying unit
 

Danis[h]

New Member
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19
yes a creep respawn trigger;
you need to do a few things
FIRSTLY at map INT you need to save the location of every unit wether a point or 2 int varibles is up to u note this should be
pick every unit in group
I (a int var starting at o) = I +1
custom value of dying unit = I
P (point array) = location of picked unit
kk thats done

next
A unit dies
dying unit is owned by player X
AND dying unit is not summoned
wait X seconds
Create 1 unit type of dying unit at Point [custom value of dying unt]
custom value of last created unit = custom value of dying unit


since the trigger code has a wait action you may want to use triggering unit instead of dying, or save the unit to a local variable?
 

shady

Member
Reaction score
7
I use this trigger on my map:


Trigger:
  • revive Akama
    • Events
      • Unit - A unit owned by Neutral Hostile Dies
    • Conditions
      • (Dying unit) Equal to Eararanduil 0444 <gen>
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
        • Then - Actions
          • Wait 220.00 seconds
          • Hero - Instantly revive Eararanduil 0444 <gen> at (Center of Region 022 <gen>), Show revival graphics
        • Else - Actions



but you can make it that way

Trigger:
  • revive [this is hand write]
    • Events
      • Unit - A unit owned by Neutral Hostile Dies
    • Conditions
      • (Dying unit) Equal to your chosen units
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
        • Then - Actions
          • Wait ** seconds
          • Unit Group - Pick every unit in (Units owned by Neutral Hostile) and do (Hero - Instantly revive (Picked unit) at (Center of chosen Region), Hide revival graphics)
        • Else - Actions



i may be wrong somewhere, but it's good enough for spawn units
 

TomTTT

New Member
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44
is DotA using creep respawn? Don't it just create every certain amount of time a few creeps in the base or however you want to call it and sends it? Cause it's not making a creep respawn at the place he died, like ORPGs are using, but simply creating a unit again at a starting spot. for that it's pretty simple.
Periodic event of like 10 sec, create unit facing angle, then choose number and type, and then in another trigger - unit enters region, issue order targeting a point... attack-move to...
 
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