Ayanami
칼리
- Reaction score
- 288
Completed the spell Ground Slash. Please read the READ ME before import.
Request:
Boomerang:
Assassin trows a boomerang to point (it travels to point of cast, if point is bigger than 1200 range it travels to 1200) that damages target on hit for 18 and coming back to assassins hand.
Something like Warlock map boomerang spell.
Completed the spell Dark Grasp. Please read the READ ME before import.
If you need some eye candy for the spell, do tell me.
Thanks you ^^
Now I assume I may request again?
Spell Name: [Still Brainstorming?!]
Harbinger !?
Axe Storm !?
Any ideas !?
Code Preference: GUI
Spell Type: MUI
Description:
Level 1 - 75 damage to units in a line, 25% damage dealt returns to caster
Level 2 - 150 damage to units in a line, 50% damage dealt returns to caster
Level 3 - 225 damage to units in a line, 75% damage dealt returns to caster
I'd also like opinions on whether you think I should stick with the damage return, or just go with a dizzy effect?
Other Remarks:
This spell, as I see it in my head is like a Shockwave and Bladestorm combined. I plan to use this with a Grom model (just in case it effects your demo map) and I basically want him to do the Bladestorm animation while going forward in a line. The spell will be cast like Shockwave.
Yes, and Id like the unit to use to the bladestorm animation
Basically a Bladestorm in a line
And I'll stick with Harbinger, and return damage
Yes, I can do the eye candy. However this, you'll have to do it on your own:
I only make spells and spell effects, not the hero design itself. Hope you understand.
Does the Boomerang deal damage to targets when flying back?
About the damage return, is it the total amount of damage dealt to all units returned to the caster or the set damage?
Can you make a spell of 5 levels
it need to be firing 3 rappidly rockets and explode wihen it hit targets except dodads, it sohlud be able to fire through them
levels:
1: dealing 100 damage when it hits and 50 aoe damage in a range of 200.
The rockets fires 600 range
2: dealing 125 damage when it hits and 75 aoe damage in a range of 200.
The rockets fires 600 range
3: dealing 150 damage when it hits and 100 aoe damage in a range of 200.
The rockets fires 600 range
4: dealing 175 damage when it hits and 125 aoe damage in a range of 200.
The rockets fires 600 range
5: dealing 200 damage when it hits and 150 aoe damage in a range of 200.
The rockets fires 600 range
it just target the ground and all 3 go straight but quickly after each other with about 0.2-0.3 secondAbout your request, I'll do it, but about it, The rockets all go straight? Or do they go in 3 diagonal lines outward from the caster? Is it target unit? or target ground? Or no target at all? And GUI? Or vJass? MUI?
mayby old version of wc3, it made my world editor crashSo Ayanami what caused my map to fatal error? :3
I guess I did mine a bit differently, but I thought the concept was a bit strange anyway.