Referring to values in extended tooltip for units

PegaLeveBrZ

New Member
Reaction score
0
Hello mappers,

I was making a stronghold-type map but as the number of creeps increases, balancing issues force me to change creep hitpoints etc constantly. :banghead:
I would like, however, to correctly inform of these values in the text tooltip and the creep hiring house.

I am aware spell tooltips can refer to raw values in the text (as in <Ainf,DataA1,%> and so on), is there any way to do the same with unit hitpoints, damage, etc?

Thanks :rolleyes:
 

PegaLeveBrZ

New Member
Reaction score
0
Update: I think I've nailed it.

By displaying raw data in the object editor (CTRL+D), I could see the unit's names, and so I added a string like this in the tooltip:
Code:
<o000:ogru,HP>
Where o000: ogru is the unit's "real" name

And it worked so far.

Hope this post helps someone else someday, so I don't feel like I'm spamming this forum! I did search for a previous thread about this, but didn't find one.
 

Smitty

Member
Reaction score
20
This is something I want to know about too, can this be extended to spell tooltips showing damage, cooldown etc?
 

StEaLtHmAn

New Member
Reaction score
2
Hey you learn something new every day!!

Tooltips can get any value from any unit, spell, item, etc

For an example here is the priests heal spell tooltip edited:

Input:
Code:
Heals a target friendly non-mechanical wounded unit.|n|nRange: <Ahea,Rng1>|nCooldown: <Ahea,Cool1>|nAmount: <Ahea,DataA1>

Output:
Code:
Heals a target friendly non-mechanical wounded unit.

Range: 250
Cooldown: 1
Amount: 25

You can do even more!!

Input:
Code:
Heals a target friendly non-mechanical wounded unit.|n|nPriest HP: <hmpr,HP>|nPriest Mana: <hmpr,manaN>

Output:
Code:
Heals a target friendly non-mechanical wounded unit.

Priest HP: 290
Priest Mana: 200
So yes it took the value from the priest and put it on the spells tooltip.

Q - HOW DO YOU KNOW THE CODE?
A - Simple

As PegaLeveBrZ said you press (Ctrl-D) in the object editor then in the tooltip you type:
"<" + Unit/Item/Spell Code + "," + ValueCode + ">"

- the Unit/Item/Spell Code can be found on the right of the object editor, EG: "hpea (Peasant)" hpea will be the code for the peasant.
- the ValueCode can be found in each Unit/Item/Spell property section., EG: "Name", "Hotkey", "HP", etc...

P.S: the values seem to only take integers, so reals will be rounded down. "0.99" will become "0"
if anyone knows how to get real values please let me know.
 

Inflicted

Currently inactive
Reaction score
63
I'm quoting something I posted elsewhere:

Those codes, actually do have a form of reference.
The first section is the abilities "name", and the second part is the Data Field.

Eg. Aerial Shackles (The very first ability in the OE)
It's tooltip states the following:
"Magically binds a target enemy air unit, so that it cannot move or attack and takes <Amls,DataA1> damage per second. |nLasts <Amls,Dur1> seconds."

Note that 'Amls' is the "name" for Aerial Shackles.
The fields 'DataA1' and 'Dur1' are basically just the fields of that ability.

To view the field names, simply press Control + D.

So for example you wanted the tooltip to say the Mana Cost aswel, you could just add "Mana Cost: <Amls,Cost1>" in the tooltip.

Note that in 'Dur1' the 1 refers to the level of the ability, and in the case of there being multiple levels, you could use 'Dur2' or 'Dur3'. This makes life easier as you are able to use the AutoFill function instead of typing out each tooltip.

Personally I have found this works better on default spells/abilities.
It does work with most custom/copied spells but at times the code does become slighly confusing or bugged.

Hope this helps, let me know if there is anything you don't understand.

Can you use values that arent even on the ability?
You sure?
I will test it in a second.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Can you use values that arent even on the ability?
You sure?
I will test it in a second.

Take a look at the default Force of Nature. There are fields in that ability referring to the damage of Treants, and those fields don't even appear in Unit Editor.
 

Inflicted

Currently inactive
Reaction score
63
Take a look at the default Force of Nature. There are fields in that ability referring to the damage of Treants, and those fields don't even appear in Unit Editor.

Oh, yeah your right. They tend to do that with most of the Spawn abilities. Thanks.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top