Duplicated Unit Wont Attack!?

idl3D3m0n

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Here is my problem, I want to make a custom infested marine unit. I go to data editor>duplicate inefested marine>. Heres where the problem comes in, I place duplicated infested marine units on map (controlled by player 15 (Hostile)) and place my marine on map (controlled by Player 1) none of the player 15 controlled units will attack, just sit there. When doing the same thing with unmodified infested marine units, meaning the original units they will attack my marine. Something is wrong with the duplicated units and i cant seem to figure it out. Would anyone be able to help me here?
 

X-maul

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I'm not sure what causes this, but did you by chance remove the weapon from the unit?

When you dublicate, you have to make sure that you check the unit actor, the attack actor, if it fires a missile, also the missile actor and the missile unit, The weapon damage effect and missile effect. And last but not least, the weapon.
 

idl3D3m0n

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I'm not sure what causes this, but did you by chance remove the weapon from the unit?

When you dublicate, you have to make sure that you check the unit actor, the attack actor, if it fires a missile, also the missile actor and the missile unit, The weapon damage effect and missile effect. And last but not least, the weapon.

Everything was copied perfectly. Box for Box down the line. This is a very frustrating problem as i dont see why a copied unit wouldnt attack but the original unit attacks just fine.
 

X-maul

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hmmm - try to post your map here, without seing it for myself I cant decide what's wrong.
 

idl3D3m0n

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Look at infested terran and the custom unit Zombie.
 

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Dave312

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Your problem is that when you duplicated your unit, you have duplicated every object in the list that pops up. As a result, you have also duplicated the Attack ability which has screwed up how it links to the weapon. When duplicating a unit, there are only two objects that I check: The Unit object and the Actor for the unit (typically has the same name as the unit). You do not need to check anything else.

If you want to also create a new weapon for your unit, then after duplicating the unit, go to the weapon data type and duplicate the weapon separately. Then attach it to your unit.
 

idl3D3m0n

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Your problem is that when you duplicated your unit, you have duplicated every object in the list that pops up. As a result, you have also duplicated the Attack ability which has screwed up how it links to the weapon. When duplicating a unit, there are only two objects that I check: The Unit object and the Actor for the unit (typically has the same name as the unit). You do not need to check anything else.

If you want to also create a new weapon for your unit, then after duplicating the unit, go to the weapon data type and duplicate the weapon separately. Then attach it to your unit.
Thank you Dave for the reply I will try this and post back to confirm it works!!
 

idl3D3m0n

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Ok so the units will now attack one another but now theres a new problem, the units have no sound effects. Marine lacks gunfire sound effects and zerglings lack the claws sound effect.
 

X-maul

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The Attack actor is most likely not linked to the right effects. Go to the unit's a find the attack and go to the events, and where is has an effect linked, change it to your copied version.
 

idl3D3m0n

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The Attack actor is most likely not linked to the right effects. Go to the unit's a find the attack and go to the events, and where is has an effect linked, change it to your copied version.
Ok just figured it out. Kinda, at least. It has something to do with also duplicating the weapon or effect file. It wont link/work properly if these boxes aren't checked in the duplication process.
 

Dave312

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What you are duplicating will determine which boxes need to be checked. For weapons and abilities you will generally need to check multiple objects. Only when duplicating units should you only ever check just the unit and actor objects. As a general rule, never check any object that is written in grey text because it means it is a core object which should never need to be duplicated.
 
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