Dummy only ever casts ability on one unit, ignores any other unit

Zealot

Member
Reaction score
11
For some reason the dummy will prefer to only esnare only one unit in the whole game, and only that unit only, it doesn't work on anything else and I can't possibly fathom what's going on. I've tried taking out the fact that it's removed at the end, I've modified the area, I've set the matching units in the unit group to any unit and yet nothing solves this.

Trigger:
  • Fishing Net Travel
    • Events
      • Time - Net_Timer[1] expires
      • Time - Net_Timer[2] expires
      • Time - Net_Timer[3] expires
      • Time - Net_Timer[4] expires
      • Time - Net_Timer[5] expires
      • Time - Net_Timer[6] expires
      • Time - Net_Timer[7] expires
      • Time - Net_Timer[8] expires
      • Time - Net_Timer[9] expires
      • Time - Net_Timer[10] expires
      • Time - Net_Timer[11] expires
      • Time - Net_Timer[12] expires
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Net_Visual_Dummy[(Integer A)] is alive) Equal to True
            • Then - Actions
              • Set Net_Point[(Integer A)] = (Position of Net_Visual_Dummy[(Integer A)])
              • Animation - Change Net_Visual_Dummy[(Integer A)] flying height to ((Default flying height of Net_Visual_Dummy[(Integer A)]) - ((((Distance between Net_Point[(Integer A)] and Net_Target_Point[(Integer A)]) x 10000.00) / ((Distance between Net_Caster_Point[(Integer A)] and Net_Target_Point[(Integer A)]) x 1.00)) x 100.00)) at 0.00
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Distance between Net_Point[(Integer A)] and Net_Target_Point[(Integer A)]) Less than or equal to 6.00
                • Then - Actions
                  • Unit - Move Net_Visual_Dummy[(Integer A)] instantly to (Net_Point[(Integer A)] offset by (Distance between Net_Point[(Integer A)] and Net_Target_Point[(Integer A)]) towards (Angle from Net_Point[(Integer A)] to Net_Target_Point[(Integer A)]) degrees)
                • Else - Actions
                  • Unit - Move Net_Visual_Dummy[(Integer A)] instantly to (Net_Point[(Integer A)] offset by 6.00 towards (Angle from Net_Point[(Integer A)] to Net_Target_Point[(Integer A)]) degrees)
              • Set Net_Group = (Units within 10.00 of Net_Point[(Integer A)] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is A ground unit) Equal to True) and (((Matching unit) is hidden) Equal to False))
              • Unit Group - Pick every unit in Net_Group and do (Actions)
                • Loop - Actions
                  • Set Net_Position_Dummy = (Position of (Picked unit))
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • And - All (Conditions) are true
                        • Conditions
                          • (Distance between Net_Point[(Integer A)] and Net_Position_Dummy) Less than 6.00
                          • (Current flying height of Net_Visual_Dummy[(Integer A)]) Less than or equal to -50.00
                    • Then - Actions
                      • Set Net_Collision_Check = 1
                    • Else - Actions
                  • Custom script: call RemoveLocation (udg_Net_Position_Dummy)
              • Custom script: call DestroyGroup (udg_Net_Group)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Or - Any (Conditions) are true
                    • Conditions
                      • (Distance between Net_Point[(Integer A)] and Net_Target_Point[(Integer A)]) Equal to 0.00
                      • Net_Collision_Check Equal to 1
                • Then - Actions
                  • Unit - Create 1 Net (Ground) for Neutral Hostile at Net_Point[(Integer A)] facing Default building facing degrees
                  • Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
                  • Set Net_Group = (Units within 80.00 of Net_Point[(Integer A)] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is A ground unit) Equal to True) and (((Matching unit) is hidden) Equal to False))
                  • Unit Group - Pick every unit in Net_Group and do (Actions)
                    • Loop - Actions
                      • Set Net_Position_Dummy = (Position of (Picked unit))
                      • Unit - Create 1 Footman for Neutral Hostile at Net_Position_Dummy facing (Angle from Net_Caster_Point[(Integer A)] to Net_Point[(Integer A)]) degrees
                      • Unit - Add Net Snare to (Last created unit)
                      • Unit - Order (Last created unit) to Orc Raider - Ensnare (Picked unit)
                      • Unit - Remove (Last created unit) from the game
                      • Custom script: call RemoveLocation (udg_Net_Position_Dummy)
                  • Unit - Remove Net_Visual_Dummy[(Integer A)] from the game
                  • Set Net_Collision_Check = 0
                  • Custom script: call DestroyGroup (udg_Net_Group)
                  • Custom script: call RemoveLocation( udg_Net_Point[bj_forLoopAIndex])
                  • Custom script: call RemoveLocation( udg_Net_Caster_Point[bj_forLoopAIndex])
                  • Custom script: call RemoveLocation( udg_Net_Target_Point[bj_forLoopAIndex])
                • Else - Actions
                  • Countdown Timer - Start Net_Timer[(Integer A)] as a One-shot timer that will expire in 0.01 seconds
            • Else - Actions
 

vypur85

Hibernate
Reaction score
803
Not sure why you'd always use a very unconventional way to do something different in every different trigger you created.

First, use expiration timer for the dummies instead of removing them instantly.
Next, create the dummies for your playing player instead of neutral.
 

Zealot

Member
Reaction score
11
Not sure why you'd always use a very unconventional way to do something different in every different trigger you created.

First, use expiration timer for the dummies instead of removing them instantly.
Next, create the dummies for your playing player instead of neutral.

I've done both actually and nothing changed.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top