Darkchaoself
What is this i dont even
- Reaction score
- 106
YAY!!!!! my hero!!!!!!
thx
thx
Ok Tinki3 I guess you are doing darkchaoself's request, I hope to start working soon on Void's.
phoe, I do not use special world editor, mind explaining what is the problem exactly? If you want I could post the trigger with detailed comments.
Ceates a Quicksand at target location. Enemies caught inside the quicksand gradually have their speed reduced. If enemy move/attack while inside the quicksand, it lose its speed faster. If enemy is completly drowed, it starts to lose health.
Mana: 150/225/300
AoE: 500/650/800
Duration: 20 seconds
Cooldown: 60 seconds
Casting Range: 300
Lvl 1: Slow 2% per second. 6% per second if unit is moving/attacking. 30 dps after 40% slow. (Cap of 80%)
Lvl 2: Slow 3% per second. 8% per second if unit is moving/attacking. 40 dps after 60% slow. (Cap of 80%)
Lvl 3: Slow 4% per second. 10% per second if unit is moving/attacking. 50 dps after 80% slow. (Cap of 80%)
Obs:
If the victim gets out of the quicksand it recovers it speed instantly.
The slow that makes the enemy start to take damage is not stackable. So, slow from other units doesnt affect this skill.
Embers of a Thousand Suns-
The very attack of the Master Fire Mage is ignited into a unbearable strike of powerful fire and heat that burns enemies that are attacked and splashes to close-by hostiles. Over time, the heated goo sticks to their bodies dealing damage over time. Right Click to auto-cast. Deals 10 damage over time each level
[|cffffcc00Level 1|r] Burns 5 damage over 6 seconds
[|cffffcc00Level 2|r] Burns 6 damage over 10 seconds
[|cffffcc00Level 3|r] Burns 10 damage over 12 seconds
[|cffffcc00Level 4|r] Burns 12 damage over 14 seconds
[|cffffcc00Level 5|r] Burns 16 damage over 19 seconds
> can it be changed to be activated and deactivated?Tinki3.. the spell steal.. can it be changed to be activated and deactivated? Something like mana shield.. and limit the spell stolen to 1. If the hero learns a new spell the older one is removed.. If is not possible to change the activation thingy then change the spell steal limit to one will do.. sorry for the trouble and thanks for this..
> can it be changed to be activated and deactivated?
Yes.
> and limit the spell stolen to 1
Ok.
> If the hero learns a new spell the older one is removed
You mean, if the hero 'steals' a new spell, the previous stolen one will be removed?
This is going to get that much more dirty, I'll tell you why:
1. There is no way to refer to the spell that the hero is given/has 'stolen'.
2. You will have to store every ability that can be 'stolen' into an ability variable array
3. It means more work for me
I'll see what I can do.
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Added more people to the waiting list.
It should be possible. I'd have to find a way to do it.T. is it possible you can make it where you cast another ability and it redoes all the spells equal zero(that you had gotten).
As far as I know, adding abilities with triggers to a hero disables the option to level them up.You can learn stronger levels of it 1,2,3,4,5 and so on by gaining levels like a regular hero. Is it possible.
Well, you see the little white numbers at the top right-hand side of a post?worldofDeath [post] And it brings it to that window plez tell how thats done