The Spell Request Thread 2

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IKilledKEnny

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Ok Tinki3 I guess you are doing darkchaoself's request, I hope to start working soon on Void's.


phoe, I do not use special world editor, mind explaining what is the problem exactly? If you want I could post the trigger with detailed comments.
 
P

phoe

Guest
Ok Tinki3 I guess you are doing darkchaoself's request, I hope to start working soon on Void's.


phoe, I do not use special world editor, mind explaining what is the problem exactly? If you want I could post the trigger with detailed comments.

My unit is shooting 100 attacks in 1 second but i see no single numbers. I have tried in WE to Test Map (CTRL+F9) and opening WC3 in normal way -> custom game -> choose map -> play. I don't know wheres problem but atleast its not your code, more like my WE or WC3. If else someone could help me and test this map too?

Edit: Also kenny if you dont mind, can you send me your map again? That version where you got it work 100%. Since that one in Tinkis post looks like unfinished, like instead of Tester unit you have basic Archmage hero there.
 
R

RedNose

Guest
[Spell Request] Quicksand

Hey all, first i like to say hi to everyone, as im joining this forum today.

Im making a hero, and 3 skills are done, but the last one is owning me. After searching this forum all the way, and did not found a solution or something close to it, i decided to create this thread, and maybe get a help. Im afraid that this skill may need JASS (and i dont know nothing about it), thats why im here.

Here it goes:

Quicksand

Ceates a Quicksand at target location. Enemies caught inside the quicksand gradually have their speed reduced. If enemy move/attack while inside the quicksand, it lose its speed faster. If enemy is completly drowed, it starts to lose health.



Mana: 150/225/300
AoE: 500/650/800
Duration: 20 seconds
Cooldown: 60 seconds
Casting Range: 300


Lvl 1: Slow 2% per second. 6% per second if unit is moving/attacking. 30 dps after 40% slow. (Cap of 80%)
Lvl 2: Slow 3% per second. 8% per second if unit is moving/attacking. 40 dps after 60% slow. (Cap of 80%)

Lvl 3: Slow 4% per second. 10% per second if unit is moving/attacking. 50 dps after 80% slow. (Cap of 80%)


Obs:
If the victim gets out of the quicksand it recovers it speed instantly.
The slow that makes the enemy start to take damage is not stackable. So, slow from other units doesnt affect this skill.

quicksandeu0.jpg
 
Z

Zhygot

Guest
Tinki3.. the spell steal.. can it be changed to be activated and deactivated? Something like mana shield.. and limit the spell stolen to 1. If the hero learns a new spell the older one is removed.. If is not possible to change the activation thingy then change the spell steal limit to one will do.. sorry for the trouble and thanks for this..
 

Oromish

New Member
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Could you make something simulair to this:
SuperNova
WHen it's first casted every unit within 800 range of where the ability were casted is stunned.
Make the one who casted the spell disappear while the spell is used.
Make a huge meteor crash down.
a few explosions within a 1000 range area, and damages 1400.
after the damage is done, the casting unit comes back and makes a thunderclap but with some flamestrike animation around him(800 area), deals about 400 damage.
if possible:
make him do maybe a blink strike or 2 on the nearby enemies(well not blink strike, but appear at target and do a few attacks then back to previous position , dealing his default damage.
End Stun.
4 mins Cooldown.
if you can make it in GUI would be great.
 

worldofDeath

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This is a great thing you guys are doing. You got any spots open?

If you do can you do this spell for me?

Code:
Embers of a Thousand Suns-
The very attack of the Master Fire Mage is ignited into a unbearable strike of powerful fire and heat that burns enemies that are attacked and splashes to close-by hostiles. Over time, the heated goo sticks to their bodies dealing damage over time. Right Click to auto-cast. Deals 10 damage over time each level
[|cffffcc00Level 1|r] Burns 5 damage over 6 seconds
[|cffffcc00Level 2|r] Burns 6 damage over 10 seconds
[|cffffcc00Level 3|r] Burns 10 damage over 12 seconds 
[|cffffcc00Level 4|r] Burns 12 damage over 14 seconds
[|cffffcc00Level 5|r] Burns 16 damage over 19 seconds

Gui if possible
 

martix

There is no spoon
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Just an idea for me, refining it and suggesting ways to do it.

A big slow moving long range(1-1.5K) Death-Coil-art homing missile/projectile that while travelling if passes thru a unit damages him slightly. When it reaches its target does a set amount + all the damage it did to any unit it passed on its way. Oh, and numbers... how much damage it does.
JASS is ok.
 
I

IKilledKEnny

Guest
> Oromish

Wow, your spell is long (and really powerful :p) I'll work on that.

> worldofDeath

I'll give it a shot.

> martix

That will be tricky but I'll try it as well.



The spells might take me a while to do, please be paitent.
 

Tinki3

Special Member
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Tinki3.. the spell steal.. can it be changed to be activated and deactivated? Something like mana shield.. and limit the spell stolen to 1. If the hero learns a new spell the older one is removed.. If is not possible to change the activation thingy then change the spell steal limit to one will do.. sorry for the trouble and thanks for this..
> can it be changed to be activated and deactivated?
Yes.

> and limit the spell stolen to 1
Ok.

> If the hero learns a new spell the older one is removed
You mean, if the hero 'steals' a new spell, the previous stolen one will be removed?

This is going to get that much more dirty, I'll tell you why:

1. There is no way to refer to the spell that the hero is given/has 'stolen'.
2. You will have to store every ability that can be 'stolen' into an ability variable array
3. It means more work for me :p

I'll see what I can do.
______________

Added more people to the waiting list.
 

martix

There is no spoon
Reaction score
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Well, actually I got another idea or more precisely - the above idea spawned 2 quite diffrent, interesting spell ideas. So, now there is no need to do that one.
1. The above, based on distance traveled.
2. A roaming energy thingy.
I could give more details if anybody wants, I intend to make a spell pack out of it and some other anyway. :)
 

martix

There is no spoon
Reaction score
49
Well, yeah. But you could still help. For ex. how do I attach the phoenix fire ability to a unit and make the trails longer/make them subside slower if its possible at all?
 

worldofDeath

New Member
Reaction score
47
> can it be changed to be activated and deactivated?
Yes.

> and limit the spell stolen to 1
Ok.

> If the hero learns a new spell the older one is removed
You mean, if the hero 'steals' a new spell, the previous stolen one will be removed?

This is going to get that much more dirty, I'll tell you why:

1. There is no way to refer to the spell that the hero is given/has 'stolen'.
2. You will have to store every ability that can be 'stolen' into an ability variable array
3. It means more work for me :p

I'll see what I can do.
______________

Added more people to the waiting list.

T. is it possible you can make it where you cast another ability and it redoes all the spells equal zero(that you had gotten). So there would be room for newer spells if need. Also is there a chance where when you get that spell. You can learn stronger levels of it 1,2,3,4,5 and so on by gaining levels like a regular hero. Is it possible. If so plez do.

One more thing how do you make it do that.

worldofDeath [post] And it brings it to that window plez tell how thats done.!!
 

Tinki3

Special Member
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418
T. is it possible you can make it where you cast another ability and it redoes all the spells equal zero(that you had gotten).
It should be possible. I'd have to find a way to do it.
You can learn stronger levels of it 1,2,3,4,5 and so on by gaining levels like a regular hero. Is it possible.
As far as I know, adding abilities with triggers to a hero disables the option to level them up.

This is because the ability is not in the heroes 'spell book'.
worldofDeath [post] And it brings it to that window plez tell how thats done
Well, you see the little white numbers at the top right-hand side of a post?

If you left-click on them, they will let you view that post in a seperate screen, by itself.

If you right-click on them, you can copy the location to the link that takes you to that seperate screen, which you can then use to tag another piece of text with.

For example, If I wanted to tag "hello" with that link, I would highlight the desired text, and click on the little button that looks like a World Globe with a paper clip on it (while in the posting menu), and then paste the link in that box:

hello
 

Tinki3

Special Member
Reaction score
418
A few more spells added.
____

ANNOUNCEMENT: IKilledKEnny has decided to pull out of the thread.

Yes, he will still be here to help out, and maybe make a few spells from time to time, but he told me he doesn't have the time to make as much spells as I do.
 
S

shadowvzs

Guest
hy, i need a trigger or a ability without jass or gui,mui :)
i need only night will be visible the unit and day he will sleep or cannot attack :)
 
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