Spell - Eagle Eye

Ub3r_

New Member
Reaction score
4
Ok well this skill is basically like Sniper's "Aim" ability in DotA but I want it to give the user more accuracy aswell as range/sight. Any help? Thanks in advance.
 

GooS

Azrael
Reaction score
154
Don't know what you mean with accuracy since unless yor unit has non-homing attacks this shouldn't be a problem.
But this should take care of sight change the bold text to whatever sight radious you want to give him.

Code:
Eagle Eye
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Eagle Eye
    Actions
        Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility from (Position of (Triggering unit)) to a radius of [B]1500.00[/B]
        Wait 5.00 seconds
        Unit - Remove Eagle Eye buff from (Triggering unit)
        Visibility - Destroy (Last created visibility modifier)

And then to see to it that the unit does not move when under eagle eye:

Code:
Eagle Eye No Move
    Events
        Unit - A unit Is issued an order targeting a point
    Conditions
        ((Triggering unit) has buff Eagle Eye) Equal to True
    Actions
        Unit - Remove Eagle Eye buff from (Triggering unit)
        Visibility - Destroy (Last created visibility modifier)

Edit: This works, checked it myself if you want you can add another skill with triggers that has extreme range. Something like "Aimed Shot" that appears when the first trigger has been started.
Give it the range you want your unit to have.

NOTICE! I do not think this trigger will not work with an periodic visibility modifying trigger as I think (Last created visibility modifier) will be lost if the triggers are called for subsequently.
 

Ub3r_

New Member
Reaction score
4
Don't know what you mean with accuracy since unless yor unit has non-homing attacks this shouldn't be a problem.
But this should take care of sight change the bold text to whatever sight radious you want to give him.

Code:
Eagle Eye
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Eagle Eye
    Actions
        Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility from (Position of (Triggering unit)) to a radius of [B]1500.00[/B]
        Wait 5.00 seconds
        Unit - Remove Eagle Eye buff from (Triggering unit)
        Visibility - Destroy (Last created visibility modifier)

And then to see to it that the unit does not move when under eagle eye:

Code:
Eagle Eye No Move
    Events
        Unit - A unit Is issued an order targeting a point
    Conditions
        ((Triggering unit) has buff Eagle Eye) Equal to True
    Actions
        Unit - Remove Eagle Eye buff from (Triggering unit)
        Visibility - Destroy (Last created visibility modifier)
Accuracy, as in less chance to miss. It's a hero ability, btw and why did you give me a trigger that doesn't let me move when I learn it? Also, I want site AND range if you could help me with that. Thanks.
 

GooS

Azrael
Reaction score
154
>Accuracy, as in less chance to miss. It's a hero ability, btw and why did you give me a trigger that doesn't let me move when I learn it? Also, I want site AND range if you could help me with that. Thanks.

I've never had a miss with a hero that doesn't use Homing dissabled, unless there's some cliffs involved

Thats the trigger for an active skill, so when used you get increased sight for 5 seconds.
That why you can't move when using it. If you don't want it that way, just remove the second trigger.
If you want it passive when learned, that makes it, well, easier ;D

As also said, but it seems you didn't get my edit is that you could add an extra ability "Aimed Shot" when under the effect of Eagle Eye that has the same range as eagle eye gives you.

If you want it I could remake the trigger for that purpose.
 

Ub3r_

New Member
Reaction score
4
It needs to be passive. Like Dwarvern Sniper's ability in dota but with sight bonus. I've decided to scrap the accuracy. If I could get an ability for those 2, it would be great.
 
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