Eagle Eye
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Eagle Eye
Actions
Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility from (Position of (Triggering unit)) to a radius of [B]1500.00[/B]
Wait 5.00 seconds
Unit - Remove Eagle Eye buff from (Triggering unit)
Visibility - Destroy (Last created visibility modifier)
Eagle Eye No Move
Events
Unit - A unit Is issued an order targeting a point
Conditions
((Triggering unit) has buff Eagle Eye) Equal to True
Actions
Unit - Remove Eagle Eye buff from (Triggering unit)
Visibility - Destroy (Last created visibility modifier)
Accuracy, as in less chance to miss. It's a hero ability, btw and why did you give me a trigger that doesn't let me move when I learn it? Also, I want site AND range if you could help me with that. Thanks.Don't know what you mean with accuracy since unless yor unit has non-homing attacks this shouldn't be a problem.
But this should take care of sight change the bold text to whatever sight radious you want to give him.
Code:Eagle Eye Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Eagle Eye Actions Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility from (Position of (Triggering unit)) to a radius of [B]1500.00[/B] Wait 5.00 seconds Unit - Remove Eagle Eye buff from (Triggering unit) Visibility - Destroy (Last created visibility modifier)
And then to see to it that the unit does not move when under eagle eye:
Code:Eagle Eye No Move Events Unit - A unit Is issued an order targeting a point Conditions ((Triggering unit) has buff Eagle Eye) Equal to True Actions Unit - Remove Eagle Eye buff from (Triggering unit) Visibility - Destroy (Last created visibility modifier)