Custom System Help (was: help me!!!)

kjloi

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Hi first of all I want to say Im not new to the WE but I have some boring question:eek:

1- Im tryin to create a gods system, the guy starts with a simple unit and after a time he can be a hero by getting to one altar, example: Im at the final stage and Im going to be an elder god, I get to the elder altar and the dialog box show up, how can I trade the hero that entered the region for a new unit at level 1 with other spells ? :banghead:

2- How can I create a system like on loaps? I enter the circle and get the job( city in my case ), and then if I enter again I leave that. But The guy will constroct there, How can I reset the city to zero?

3- sorry about my english :cool:
 

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Hi first of all I want to say Im not new to the WE but I have some boring question:eek:

1- Im tryin to create a gods system, the guy starts with a simple unit and after a time he can be a hero by getting to one altar, example: Im at the final stage and Im going to be an elder god, I get to the elder altar and the dialog box show up, how can I trade the hero that entered the region for a new unit at level 1 with other spells ? :banghead:

2- How can I create a system like on loaps? I enter the circle and get the job( city in my case ), and then if I enter again I leave that. But The guy will constroct there, How can I reset the city to zero?

3- sorry about my english :cool:

1. use a simple, unit enters region trigger. very simple:D
events: unit enter (region) <- the region u make inside the circle or whatever
conditions:
unit type equal to ( tha unit type of the new guy)

actions: create 1 ( elder god) at point of triggering unit
also, remove ( triggering unit)


2. idk i dont ever play loap so i dont know what your talking about :(

3. your english is fine, flawless i might add :thup:

p.s i am not using the editor to even referance these so they might not be close, i dont have wc3 with me.............. though i do have wc2!!! lol and also, if you wanted the lvl of your previous unit im sure your could set the informations as numbers in an integer array variable. ( i think that would be part of it :/)
 

HappyPeasant

New Member
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on the loap part

ill just make a code hold on.

Code:
Get Job
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
        (Triggering unit) Not equal to Pres
        [COLOR="Red"][plus all the other jobs so you cant have more then one job][/COLOR]
    Actions
        Set Pres = (Triggering unit)
        Trigger - Turn on Money <gen>

Code:
Money
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        Player - Add 50 to (Owner of Pres) Current gold

Code:
Lose Job
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        Trigger - Turn off Money <gen>

um and on this last one remove the unit var leak not good with custom scripts.

thats an example for like pres or judge on LOAP
 
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