Unselectable

NaPzt3R

You can change this now in User CP.
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38
Is there a way that you can make a unit unselectable other than locust?
 

kingbdogz

The Edge of Eternity is upon us.
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123
umm i don't think so, but you could make a trigger where when you select the unit, you make it instantly deselect it, ive done it before it's very simple.
 

Accname

2D-Graphics enthusiast
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1,464
well you can add locust and remove it again, the unit will be unselectable but still targetable and attack able. if thats what you want.

if not do as kingbdogz said, make a trigger which automatically unselects the triggering unit if a player selects that one. this might not be a perfect solution though because players got enough time to order it to move for example.
 

kingbdogz

The Edge of Eternity is upon us.
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123
not if the trigger is checking every (for example) 0.5 seconds, you'll have nearly no time to react.
 

Samael88

Evil always finds a way
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181
well you can add locust and remove it again, the unit will be unselectable but still targetable and attack able. if thats what you want.

They will only be attackable if you rightclick them or if they attack the other unit first.
The selectable thingy is nessecary for the autoaquiring thingy to work:thdown:

I suggest the deselect trigger:thup: And have a 1sec timer for it. You will notice anyway if you have 0.5, so why bother gowing that low if it does no god.
 
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