What Damage Over Time Abilities Stack?

Nogusta

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Hey, really simple question!

What abilities in the game do damage over time, stack, and only do damage (no stun, etc.)?

When I say stack, I mean you can cast it twice on the same unit and both instances of the ability will be active and doing DOT damage to the same unit.

Or, in another sense, how does Huskar in DoTA do his stacking flaming javelin move?
 
Im not sure what spells stack you might have to trigger it instead something simple like unit casts a ability on unit if spell cast equal to flame javelin lvl1 x1 remove buff and add buff javelin lvl1 x2 if you want me to make you such a triggered spell post the spec of the spell, ive got a good idea of how to do this
 
I believe that the stacking is in the buff, not in the spell. You can base several spells off of Shadow Strike, but if they have the same buff, they will overwrite, not stack. This is solved by basing each buff off of something different.
 
I believe that the stacking is in the buff
I think what he wants is the ability to increase damage done overtime every time its cast eg 4 casts 4 times damage
 
I think what he wants is the ability to increase damage done overtime every time its cast eg 4 casts 4 times damage

I'm not sure, but I think damage like this in DotA is triggered. I don't think any DOT abilities stack with themselves.
 
Hmm so if I make a spell that uses triggers to put on a different buff each time, the ability will stack huh?

I'm trying to recreate my spell because I found out it doesn't stack. But the problem might be beyond putting a different buff on everytime.

I just need a move that when cast does DOT and when another unit casts the same move on the same unit it does the same DOT on top of the other DOT. As in, I need a spell capable of being cast by infinite casters on the same unit, and every single instance of that spell will be doing DOT at the same time. Hence a ton of damage received.

Thought it was simple, but now I'm a little worried..

EDIT: Yes, like Thythoid said, 4 casts = 4x damage all separately being applied...
 
ill make the spell just send the stats. basicaly what im thinking is making the normal spell eg fire jav lvl1-4
then make 4 other spells with 10 levels all called fire jav but each lvl will be double the damage of the last and called fire jav (lvl1 x 1-10)
when the normal spell is cast determined by the lvl and the number of stacks already on it will be replaced by the stronger dot. i could make this for you in a few min
 
ill make the spell just send the stats. basicaly what im thinking is making the normal spell eg fire jav lvl1-4
then make 4 other spells with 10 levels all called fire jav but each lvl will be double the damage of the last and called fire jav (lvl1 x 1-10)
when the normal spell is cast determined by the lvl and the number of stacks already on it will be replaced by the stronger dot. i could make this for you in a few min

That will work, but you will have to track the number of stacks with a variable, and keep in mind the duration. If it has a 10 second duration, and the spell is recast 7 seconds into the duration of the first cast, you need to remove one of the stacks 3 seconds later. This can get complicated dealing with multiple stacks because you will not only need spells with different amounts of damage, but with different durations. Technically it will be impossible to do because durations are measured in reals. The only way this method will work properly is if when the spell is recast, it will now last the full duration at the current stacking level, which will probably deal way more damage than you want.

Therefore, I conclude that the damage will have to be triggered.
 
ill make the spell just send the stats. basicaly what im thinking is making the normal spell eg fire jav lvl1-4
then make 4 other spells with 10 levels all called fire jav but each lvl will be double the damage of the last and called fire jav (lvl1 x 1-10)
when the normal spell is cast determined by the lvl and the number of stacks already on it will be replaced by the stronger dot. i could make this for you in a few min

Wow, that sounds beyond anything I ever thought of lol. Stats? Doesn't really matter actually but I'm thinking 100 damage a second over 8 seconds for one cast of the ability.

To put things in context, I'm trying to recreate a beam laser as described throughout my past threads. Now a continuous beam laser is just a DOT move isn't it? Now lets say randomly on my map 4 guys are firing 4 beam lasers at the same guy, I need that guy to be hit by 4 separate DOTs that are all the same move. I can handle the art part of it, I just need some way to handle multiple separate DOTs on the same target.

Theoretically, there could be 100 DOTs on the same target at the same time if things get bad enough....


That will work, but you will have to track the number of stacks with a variable, and keep in mind the duration. If it has a 10 second duration, and the spell is recast 7 seconds into the duration of the first cast, you need to remove one of the stacks 3 seconds later. This can get complicated dealing with multiple stacks because you will not only need spells with different amounts of damage, but with different durations. Technically it will be impossible to do because durations are measured in reals. The only way this method will work properly is if when the spell is recast, it will now last the full duration at the current stacking level, which will probably deal way more damage than you want.

Therefore, I conclude that the damage will have to be triggered.

@Curio I tried triggering the damage in the past, only that DOT moves are hard to trigger! You have to use waits between damage, and when you use waits the trigger really really messes up when multiple people use it at the same time!! Technically, when the first guy uses the move, and it is going through the "waits" the second guy won't be able to access the same trigger to do his DOT, the second guy's DOT will just do no damage!
 
Your laser idea. Why not use phenix fire? Ill make my orginal idea as that i think is what your asking for
 
is it just me or dont envenomed weapons stack?

Hmmm actually maybe... but the way those two up there talk, I'm not too optimistic.


As for phoenix fire, I guess that's a DOT (the burning), but I don't know if it stacks....
 
Just been testing a shadow strike and it seems stacks naturally try pf its dot stacks im sure
 
now i read more and i think i understand what kind of effect you want, although i dont think that it is the DOT ability that your looking for that you need.. i think that something like rapid-fire shortwaves is more of the type of effect you want.. unless you want units to take damage from the laser beam after they have walked away from it?
 
I have been testing shadow strike. No stack, damage is tied to the buff. Like curio said, if there is only one buff, there is only one shadow strike. Only the initial damage is done twice, after that the DOT acts as if only one shadow strike hits.

As for phoenix fire: Looking at it now, I see that phoenix fire is not a targetable ability, it just randomly hits things. I don't know how I can get it to be cast by a dummy unit "on" the target of my ability without it accidently hitting something else. Also, phoenix fire does not use a buff, so I can't put the buff on my target in order to do damage (if that even works).

now i read more and i think i understand what kind of effect you want, although i dont think that it is the DOT ability that your looking for that you need.. i think that something like rapid-fire shortwaves is more of the type of effect you want.. unless you want units to take damage from the laser beam after they have walked away from it?

Not sure what rapidfire shortwaves are, but the laser beam I have is like lifedrain, it connects the caster and target for a period of time. During that duration I need a DOT effect. Now connecting two units using a lifedrain is no problem, but I cannot stack the DOTs if two people are casting on the same target.

The ability affects one target, not an AOE, it's mechanically like casting battlehunger from DoTA minus the "attack something to remove the spell."
 
@Curio I tried triggering the damage in the past, only that DOT moves are hard to trigger! You have to use waits between damage, and when you use waits the trigger really really messes up when multiple people use it at the same time!! Technically, when the first guy uses the move, and it is going through the "waits" the second guy won't be able to access the same trigger to do his DOT, the second guy's DOT will just do no damage!

Check out this Tutorial. I read through a good portion of it the other night and it might help you trigger the damage without any ill side effects.

http://www.thehelper.net/forums/showthread.php?t=83500
 
You could try slow poison in the nightelves ^^

Slow poison won't stack with itself. Different poisons with the appropriate stackable option checked in the object editor will stack, but he wants the same ability to stack with itself.
 
Envenomed spears will stack if attacked by multiple units, but DotA's damage is triggered because envenomed spears cannot deal fatal damage.

You could probably detect if a unit has less than X hp and has the buff, then damage it 1000 chaos damage.
 
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